Tuesday, April 16, 2024
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Editor’s be aware: This publish is a part of our weekly Within the NVIDIA Studio collection, which celebrates featured artists, affords inventive suggestions and methods, and demonstrates how NVIDIA Studio expertise accelerates inventive workflows. 

3D phenom FESQ joins us Within the NVIDIA Studio this week to share his sensational and surreal animation Double/Sided in addition to an inside look into his inventive workflow.

FESQ’s distinctive cyberpunk type with a futuristic aesthetic, rooted in emotion, screams originality.

Double/Sided is deeply private to FESQ, who mentioned the piece “interprets rather well to a sure interval of my life once I was juggling each a programmer profession and an artist profession.”

He candidly admitted “that point was fairly arduous on me with some intense work hours, so I had the fixed lingering feeling that I wanted to decide on one or the opposite.”

The piece eloquently and cleverly shows this duality with flowers representing nature and FESQ’s ardour for creativity, whereas the cranium accommodates components of tech, all with a futuristic cyberpunk aesthetic.

Duality Examined

Double/Sided, like most of FESQ’s initiatives, was rigorously researched and concepted, utilizing Figma to create moodboards and collect visible references. Literal stick figures and sketches permit him to put out potential compositions and configurations, scanned into Figma, complementing his moodboard, which ready him to start the 3D stage.

FESQ deployed Cinema 4D to construct out the bottom mannequin for the cranium. Cinema 4D let him choose from in style GPU-accelerated 3D renderers, reminiscent of V-Ray, OctaneRender and Redshift, giving him the liberty to change relying on which renderer is extra advantageous.

“Double/Sided” base mannequin with supplemental belongings.

As his system is supplied with a GeForce RTX 3080 Ti GPU, the viewport turns into GPU-accelerated, enabling clean interactivity whereas enhancing the 3D mannequin. Happy with the look, FESQ turned his consideration in the direction of creating supplemental belongings that had been positioned on the cranium, such because the flowers and electrical emitters. FESQ usually tabs Daz Studio at this level in his initiatives. Whereas not wanted with Double/Sided, Daz affords the largest 3D mannequin library with a big selection of free and premium 3D content material, and artists profit from its RTX-accelerated AI denoiser.

Particular person flowers are created then exported into Cinema 4D.

FESQ shortly renders out high-quality recordsdata along with his GPU’s RTX-accelerated NVIDIA Iray renderer, saving invaluable time with out having to attend.

This shade of purple is good.

Subsequent, FESQ pivoted to Adobe Substance 3D Painter to use colours and textures. This “is likely to be one of the crucial vital facets of my work,” he said.

And for good motive, as FESQ is colorblind. One of many tougher facets in his inventive work is distinguishing between completely different colours. This makes FESQ’s means to create beautiful, vibrant artwork all of the extra spectacular.

FESQ then utilized varied colours and light-weight supplies on to his 3D mannequin. NVIDIA RTX and NVIDIA Iray expertise within the viewport enabled him to ideate in actual time and use ray-traced baking for quicker rendering speeds — all accelerated by his GPU.


He returned to Cinema 4D to rig the asset, apply meshes and end animating the scene, leaving last composite work to be accomplished in Adobe After Results.

Realism could be additional enhanced by including correct depth results. For extra insights, watch FESQ’s Studio Session tutorial Utilizing MoGraph to Create Depth in Animations in Cinema 4D & Redshift.

FESQ’s coloration scheme manifested over time because the constant use of purple and blue morphs into a definite purple.

Right here FESQ used the Lumetri Colour impact panel to use professional-quality grading and coloration correction instruments to the animation, instantly on his timeline, with GPU-accelerated pace. The Glow characteristic, additionally GPU accelerated, added the neon gentle look that makes Double/Sided merely beautiful.

For tips about the right way to create neon cables like these, take a look at FESQ’s Studio Session tutorial Simply Create Animated Neon Cables in Cinema 4D & Redshift to carry animated items to life.


FESQ couldn’t ponder how he’d full his imaginative and prescient with out his GPU, noting “just about my whole workflow depends on GPU acceleration.”

3D artist FESQ.

Artists searching for methods to create surreal landscapes can view FESQ’s Studio Session tutorial Creating Surreal Landscapes Utilizing Cloners in Cinema 4D & Redshift.

Try FESQ’s Instagram for a sampling of his work.

Observe NVIDIA Studio on Instagram, Twitter and Fb. Entry tutorials on the Studio YouTube channel and get updates instantly in your inbox by subscribing to the NVIDIA Studio e-newsletter.



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