Home Indie Game InfinityWaltz’s Column of Curiosities – (Mostly) Modern-Day Horror

InfinityWaltz’s Column of Curiosities – (Mostly) Modern-Day Horror

InfinityWaltz’s Column of Curiosities – (Mostly) Modern-Day Horror


Last month, I centered on some latest underrated Steam video games with area horror themes. This month, my favourite hidden Steam gems are equally scary, however all of them characteristic extra reasonable settings: proper right here on earth, proper right here and now (or at the least within the very close to previous or future).

I’m truthfully not attempting to show this right into a horror video games column, however on prime of being so near residence, these frights had been too good to maintain to myself:


by Yakov Butuzoff

Dom Rusalok game screenshot, bloody room

A bunch of adolescent misfits stepping into teenage hassle, hiding from bullies and contending with a weird supernatural presence lurking beneath their city…it sounds acquainted to Stephen King followers (or individuals who have performed A Night within the Woods), however this one’s set in provincial ‘90s Russia, not ‘50s Maine.

Though the comparisons to It are definitely warranted, particularly early on, DØM RUSALOK positively has its personal particular really feel, and that’s a part of what makes this such a novel expertise.

Developer Yakov Butuzoff introduces the horror components slowly, virtually achingly so – there’s no introduction with a sewer clown tearing a toddler limb from limb – however the slower pacing offers gamers the prospect to actually soak up the setting.

While I didn’t develop up within the Russian suburbs personally, I’m impressed by how effectively Butuzoff makes use of early ‘90s-inspired pixel artwork to conjure a crumbling city panorama that serves its youthful protagonists equally as playground and jail.

DOM RUSALOK game screenshot, urban blight

That extends to the point-and-click journey puzzles, as effectively. One second, you may be gathering provides for a fort. The subsequent, you’ll be improvising explosives to explode outdated televisions or sneaking into deserted buildings.

And if the sport takes its time shifting from coming-of-age hi-jinks into straight-up horror story, it’s a lot the higher for it. The writing and characterization are strong sufficient that even when it had been a Nina Freeman-style slice-of-life piece as an alternative of supernatural horror, I’d nonetheless need to play by means of it simply to see what occurs to everybody. (The proven fact that one potential ending is loss of life through some form of malevolent pressure like Pennywise by the use of David Cronenberg or Clive Barker simply raises the stakes.)

Great stuff, and I’m already trying ahead to no matter Butuzoff does subsequent.

Don’t Get Bit

by Canine Games

Don't Get Bit game screenshot

At first look, Don’t Get Bit seems to be like a kind of outdated Steve Jackson Games tabletop choices that required you to chop the items out your self, however its easy hex map presentation belies its narrative depth.

A basic cross-country journey within the early days of the zombie apocalypse (suppose Fear the Walking Dead) from the angle of a teenage lady, this soars largely because of its wonderful writing and a few dead-on voice performing from Kami Hinds, who turns what might have been a one-note “sarcastic teenager” trope into a totally developed character, letting hints of vulnerability peer by means of her tough-girl façade.

That’s to not say that the sport itself isn’t strong, too. With 30 ranges and three completely different tales to play by means of in ascending problem – the ultimate ending requires you to make it by means of all 30 ranges with out being hit by a single zombie – there’s quite a bit to maintain followers of turn-based technique puzzles joyful. Scenes play out like chess puzzles, with Cassie – and ultimately, the companions she meets on the highway – combating or avoiding zombies on the way in which to the extent’s exit (some ranges allow you to escape, some require all zombies to be killed).

Between the narrative focus and easily offered – although tactically demanding – turn-based ranges, this one’s quite a bit like Pendragon if George Romero had been the inspiration as an alternative of Thomas Malory.

Please Wake Up

by CLU Entertainment

Please Wake Up game animated GIF

Please Wake Up is a weird mixture of conceptual horror concerning the nature of the human thoughts and straight-up soar scares.

Without giving an excessive amount of away, the central idea right here is that the participant is in a coma, and a physician is making an attempt to speak with him throughout moments of mind exercise that point out goals or hallucinations.

In apply, this boils right down to listening to varied NPR podcast-style lectures about reminiscence and consciousness whereas viewing completely different 3D scenes; as you scan the room, sure particulars change, requiring you to click on on them. It’s mainly a kind of outdated exercise guide “spot the differences” video games, however in first-person and in real-time.

It’s an virtually painfully easy mechanic, however between some actually tripped out optical illusions, a gradual descent from prosaic scenes into grotesque horror, and the omnipresent menace of a soar scare when you make too many errors, it’s additionally an absurdly efficient technique to screw along with your head on a number of ranges.



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