Home Indie Game Intruder in Antiquonia Walkthrough – Day 2, Half 1 (Symbols, Guesthouse)

Intruder in Antiquonia Walkthrough – Day 2, Half 1 (Symbols, Guesthouse)

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Intruder in Antiquonia Walkthrough – Day 2, Half 1 (Symbols, Guesthouse)

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Caught in Intruder in Antiquonia? Learn how the place to search out the image sheet and the way to determine the place the symbols are pointing to.

Intruder in Antiquonia – Into Indie Video games Walkthrough

Welcome to the Into Indie Video games Walkthrough for Intruder in Antiquonia! As this can be a point-and-click journey recreation, we suggest analyzing each object and exhausting each dialog choice as you play the sport. In case you are caught, learn the information under!

For extra data on Intruder in Antiquonia, take a look at the official web site right here!

Day 2, Half 1 (Symbols, Guesthouse)

Within the guesthouse foyer, use the bell on the reception desk to get Aida in. Ask her if there’s a observe for you and also you’ll get an envelope – open it.

Inspecting the envelope will discard it and offer you its contents: a map and a sheet of symbols. Use the map and the sheet collectively (use anybody merchandise on the opposite).

Head out of the guesthouse now and go to Karim’s dwelling within the alley to the far proper of the city sq. display.

Discuss to him about one thing bizarre taking place to you. After the dialog, head out and go to the city sq..

Discuss to the ‘three crazies’ (the three previous males on the bench) and use the “Do you take heed to yourselves…” dialog choice.

Intruder in Antiquonia screenshot

After the dialog, look at the blue avenue lamp to the quick proper of the three crazies. It will get you a screwdriver from Karim, which you should use on the streetlamp. Chances are you’ll view the circuit right here, however you may’t do something till it’s darkish.

Return to the convent and speak to Samuel. Present him the map it’s important to be taught extra in regards to the city’s geography.

From Samuel you be taught that the opposite two symbols are situated within the guesthouse and in Claudia’s retailer. First, enter the guesthouse.

Intruder in Antiquonia screenshot

Study the printer situated to the best of the display, close to Aida. After Sarah and Karim speak in regards to the printer, speak to Aida. Use the “Lots of people retaining you busy?” choice and that ought to get her out of the foyer.

Examine the printer once more. Now it is advisable to discover shade cartridges – which you’ll discover within the police station, surprisingly.

Return to the road Karim’s home is on, and go to the police station. Study the printer right here (to the lower-right of the display) to be taught in regards to the police station utilizing shade cartridges. Discuss to Officer Áncora about her day and get the cartridge you want.

Exit the police station, return to the guesthouse, and speak to Aida. After the dialog, use the color cartridge on the printer to get a printout.

That’s one clue deciphered (even when it solely ended up giving us one other clue).

Head on to the subsequent a part of our Intruder in Antiquonia walkthrough right here!

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