After weeks of monitoring by means of the fetid swamp, you lastly find the doorway to lair of the hags which were harassing the native village. Upon getting into, the redcaps show to be no risk, however the banshees are one other story. The fallen portcullis proves to be too heavy to maneuver, so that you proceed on to the rope bridge beneath. You can deal with the arrows and spears from the monsters on the ledge, however the flameskull that ignites the bridge beneath your toes places a spring in your step. What wants doing must be carried out proper, you assume to your self as you take into account what risks nonetheless lie forward…
This hand-drawn, isometric dungeon has a number of branching paths and sight traces. Players can bypass environmental obstacles like a locked portcullis, a bottomless chasm, and a flammable bridge to leap between the paths. Add in hidden monsters to the ceilings and perhaps a mimic within the treasure room so as to add in applicable hazard.
This pack is Pay-what-you-want and incorporates a number of variations of the map:
- Includes DM notes for traps and challenges
- With and with out a parchment background
- With and with out a 5ft grid
The map information are 1635×1504 px at 132 DPI