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Hi All,
I’m not too certain why however after altering my mission from 3.5 to three.6 I’ve now received this error when working the mission:
[.WebGL-000033DE017F0D00] GL_INVALID_OPERATION: Error: 0x00000502, in ....third_partyanglesrclibANGLErendererd3dVertexDataManager.cpp, reserveSpaceForAttrib:520. Internal error: 0x00000502: Vertex buffer is just not sufficiently big for the draw name.
It isn’t inflicting any points within the mission that I can see however thought I’d report it because it is perhaps a bug.
Thanks
hello Thanks for the suggestions! I believe when utilizing platform webgl1 it might need some points. Glad to listen to it isn’t inflicting something, reporting this to engine group for additional investigation.
It shouldn’t be occurring, it means your vertex information is just not becoming the draw name’s index information, would possibly associated to some core stage situation, do you will have any concept how can we reproduce it ?
I don’t know what may very well be inflicting the error. I’ll attempt debugging later if I can. From the error, do you will have any options on what is perhaps a attainable trigger so I do know the place to look?
Also you say about utilizing the webgl1 platform. Are there different platform choices and might or not it’s modified? I’m intrigued to see the webgpu platform, though I’m unsure if that’s one thing that’s already within the engine or in growth?
Thanks
On which platform have you ever met the issue ? From the error message, it appears you might be utilizing GLES3 on home windows, have you ever tried Vulkan backend ?
For WebGPU, the event is sort of accomplished, here’s a pull request for it
Is there a setting I can change to make use of Vulkan or is there one thing else I have to do? I’ll await webgpu to be finalised earlier than utilizing it. Excited for it although!
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