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Issue when changing undertaking to three.6 – Cocos Creator


Hi All,

I’m not too certain why however after altering my undertaking from 3.5 to three.6 I’ve now obtained this error when operating the undertaking:

[.WebGL-000033DE017F0D00] GL_INVALID_OPERATION: Error: 0x00000502, in ....third_partyanglesrclibANGLErendererd3dVertexDataManager.cpp, reserveSpaceForAttrib:520. Internal error: 0x00000502: Vertex buffer just isn't sufficiently big for the draw name.

It isn’t inflicting any points within the undertaking that I can see however thought I might report it because it may be a bug.

Thanks

hello Thanks for the suggestions! I believe when utilizing platform webgl1 it might need some points. Glad to listen to it isn’t inflicting something, reporting this to engine crew for additional investigation.

It shouldn’t be occurring, it means your vertex knowledge just isn’t becoming the draw name’s index knowledge, may associated to some core stage difficulty, do you will have any concept how can we reproduce it ?

I do not know what could possibly be inflicting the error. I’ll strive debugging later if I can. From the error, do you will have any options on what may be a potential trigger so I do know the place to look?

Also you say about utilizing the webgl1 platform. Are there different platform choices and might or not it’s modified? I’m intrigued to see the webgpu platform, though I’m undecided if that’s one thing that’s already within the engine or in improvement?

Thanks

On which platform have you ever met the issue ? From the error message, it appears you’re utilizing GLES3 on home windows, have you ever tried Vulkan backend ?

For WebGPU, the event is nearly finished, here’s a pull request for it

Is there a setting I can change to make use of Vulkan or is there one thing else I have to do? I’ll watch for webgpu to be finalised earlier than utilizing it. Excited for it although!

In the construct panel, it is best to be capable to see Render Backend part the place you may test Vulkan

https://docs.cocos.com/creator/guide/en/editor/publish/native-options.html#build-for-windows

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