Tuesday, April 16, 2024
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I’m making a easy sport in Phaser (however the library does not actually matter).

I’ve an enemy that’s shifting in the direction of the participant on a 2 dimensional grid. I’ve written some code that makes the enemy transfer in the direction of the participant:

moveEnemy(enemy){
    var playerX = getPlayerX(); // a quantity
    var playerY = getPlayerY(); // a quantity 

    // if the enemy X or Y coordinate is smaller or bigger than the gamers,
    // improve or lower the enemy X or Y to maneuver nearer. 
    var newX = enemy.x > playerX ? enemy.x - 0.2 : enemy.x + 0.2;
    var newY = enemy.y > playerY ? enemy.y - 0.2 : enemy.y + 0.2;
    enemy.setPosition(newX, newY);
}

I anticipated this code to maneuver the enemy in the direction of the participant within the shortest route doable. However, I get the next scenario:

enter image description here

The inexperienced route is what I anticipated the enemy to take. In actuality, the enemy follows the crimson line: first it goes down in a forty five diploma angle, earlier than going in the direction of the participant in a straight horizontal line. I’m at a loss methods to make my enemies transfer alongside the inexperienced line.

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