So, as talked about beforehand, it took me type of lengthy to get by the transcribing course of and all of that and actually, motivation has been a bit low for me, so I wasn’t in a position to get them out as quickly as I initially deliberate. Anyway, right here we’re with one other interview and this time, I’m sharing the insights that Gonçalo Monteiro gave me on his recreation, Lakeside.
For anybody that isn’t within the know, Lakeside is a 2D City Builder/Colony Sim recreation the place you construct and handle a quiet city by the lake or broaden it right into a picturesque city-state.
This recreation options an extremely detailed, virtually painting-like, pixel artwork model and a few attention-grabbing mechanics.
As you construct up your metropolis, there are lots of decisions you may make alongside the strains of architectural and cultural adjustments, wonders, in addition to rewards that you simply choose on quest completion based mostly on what your city presently wants.
But because it’s usually the case, perspective and UI are huge challenges in metropolis builders and tackling a recreation like this in 2D may be fairly a problem, which is why I used to be moderately shocked to listen to what Gonçalo from the Portuguese One-Man Studio, Massive Galaxy Studios, needed to say in regards to the recreation and its design decisions and challenges.
At the identical time, the demo was additionally enjoyable to check out and I can actually vouch for the very picturesque artwork model and virtually painting-like and cosy really feel to the sport.
The pixel artwork plus the small animations actually make it really feel alive in a method regardless of simply being… pixels… and that’s superb. It’s actually a beautiful recreation to have a look at!
What is your greatest inspiration for Lakeside?
One of the most important inspirations for this recreation was Civilization 1 for DOS. It’s a top-down recreation however you would see the town view from inside the town – and I needed to make a recreation with simply that half.
What was the most important problem when creating this recreation?
Creating a metropolis builder sidescroller is a problem as a result of there are only a few video games which are on this perspective.
Because of that, I had to determine [how to solve] a whole lot of UI points, methods to make the sport nice to be seen, how the buildings are positioned in 2D, methods to broaden the town and methods to make this work on this particular perspective.
Yeah, these are the most important challenges.
What was essentially the most enjoyable half about engaged on this recreation?
Designing the wonders, and the buildings, and ensuring every little thing appears nice on the display screen!
Cause, the concept is that whenever you take a look at the sport, it’s like a pixel-art artwork scene nevertheless it’s additionally [supposed to] seem like a portrait. So, that was essentially the most gratifying half.
Sadly, although, the audio high quality in my recording wasn’t too nice after that.
I nonetheless was in a position to considerably transcribe the reply to what recommendation Gonçalo would give to aspiring builders – one thing I’ll get into on one other day… however different facets that we talked about have been sadly misplaced within the background noise, one thing I ought to have checked on the time.
Gonçalo Monteiro appeared extremely cool, although, and I’m enthusiastic about his upcoming recreation, Lakeside.
I don’t have the precise wording for it however I additionally requested him if this was his first recreation. To which he answered that he beforehand labored on “For the Warp” which can also be launched on Switch and Steam – and that he’s engaged on “Massive Galaxies”, a recreation that’s but to be launched. But I don’t bear in mind what extra he stated about that one, sadly, so I’ll most likely shoot him an e-mail at one other level about that.
For the Warp is an attention-grabbing roguelike-deckbuilder – and due to that we briefly talked about how metropolis builders usually begin the identical strategy to which (and these aren’t his actual phrases, sorry about that) he stated that Lakeside has some procedural components to it with quest rewards supplying you with buildings however you don’t at all times get the identical form of buildings each time, which makes beginning a brand new recreation extra attention-grabbing.
And he additionally went into element about designing the UI and making an attempt to make it really feel simple to grasp whereas on the identical time not crowding the display screen an excessive amount of. The recreation is meant to look fairly picturesque, in spite of everything.
If you wanna take a look at the sport for your self, Lakeside might be launched in Early Access within the subsequent few months. You can take a look at the shop web page and wishlist it as effectively. Wishlisting is a good way to help the builders whereas additionally staying up-to-date with the sport, so I extremely suggest doing that!
And as I already talked about beforehand, I’ll characteristic Gonçalo Monteiro in one other submit later as effectively with dev recommendation for brand spanking new devs. So, look ahead to that! It’s a disgrace that some elements of the recording have been interrupted by the group within the background being moderately loud and stuff… however it may’t be helped. I’ll study from this subsequent time!
This submit was first printed on Indiecator by Dan Indiecator aka MagiWasTaken. If you want what you see right here and wish to see extra, you’ll be able to verify me out on Twitch and YouTube as effectively.