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Last Shot is a 2D wild west dueling sport. It takes place between the chosen character and a number of enemies. The space of motion is proscribed to the prepare platform.
(WIP)
At least two characters participate in every duel, and every of them has a sure variety of pictures (a restricted variety of bullets) that they’ll hearth in a single duel. When all of the ammunition is used up, the final try is to throw the gun on the enemy – the “final shot”. If this try can be unsuccessful, the character with out the ammo should keep away from the opponent’s pictures, hoping that he will even waste all his bullets. If each gamers run out of the ammo, a pickup will seem on the platform that may present them with new gun and extra ammunition, after which the duel continues. Only one character can win a duel.
You can choose between two principal characters Clive and Irene who’re father and daughter.
There can be 4 ranges (journey segments between two prepare stations) with 5 scenes/enemies in every. Scene transition can be represented by transferring the prepare ahead to align participant with subsequent platform. (WIP)
Enemies:
Lvl.1 Outlaws
Lvl.3 Army
This is an outdated prototype. I’ve needed to scrap the code on account of poor construction. I’m attempting to be taught extra about sport programming and deliberately code this from scratch in C++ with SFML. We’ll see the place time will lead me.
All feedback and solutions are appreciated.
Links:
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