Jan 24, 2021
Emma, Gil, and Scott focus on profitable in video games. What defines
profitable in a sport, and what are the alternative ways video games can deal with
Also, Emma shares a Big Announcement with us.
6m56s: Type 2 – One loser, everybody else wins: Jenga,
Cockroach Poker, Kackel
Dackel (which Gil mispronounced, and which was revealed within the
US as Doggie Doo), Don’t
Wake Daddy, Bimbado/Packesel/The Last Straw (the sport talked about
about loading a donkey), Pie Face,
The balloon sport Scott describes is probably going Bumm
Bumm Ballon, recognized within the US as Boom Boom Balloon.
8m40s: Gil is utilizing the time period “atom” right here as outlined within the e-book
of Games, outlined as “satisfying chunks of play shorter than a
12m05s: We focus on that means in video games, past easy “enjoyable,” in
Ludology 201 – Are We Having Fun Yet?
War of Mine
15m42s: Geoff mentioned this in
GameTek Classic 129 – Semi Coop Tournaments.
17m06s: Type 5 – Individual wins/losses
Crossroads mechanism forces gamers to make decisions associated to
the narrative of the sport, and delivers penalties primarily based on these
decisions. Note that Gil is utilizing “Crossroads” casually right here, as solely
Plaid Hat Games can formally launch Crossroads video games.
20m46s: Emma’s storytelling sport …and
then we died.
29m00s: Bennett Foddy’s GDC speak Making It Matter, the place he
discusses how eSports can emulate actual sports activities. Also, Gil’s
communication instrument for board video games,
32m13s: Geoff and Mike mentioned legacy video games with Matt Leacock
Ludology 121 – Pandemonium.
33m16s: Type 7 – Personal Experience. The chess-themed TV drama
Me, Cole Wehrle’s GDC speak on kingmaking. Also, Cole’s sport
Cole is a good friend of the present and has been on a few instances,
most not too long ago on Ludology
222 – Johnny Fairplay.
54m28s: Another shout-out for Characteristics of Games. Here’s
Gil’s Game Design 101
59m37s: The online game Hades.
1h03m52s: Check out Errol Elumir’s 13
Rules for Escape Room Puzzle Design.
1h05m44s: Scott’s e-book
Level Up! The Guide to Great Video Game Design.
1h10m23s: You can hear extra about participant psychographic profiles
Ludology 165 – Fowerian Slip.