Game Development mannequin loader – TinyGLTF Access Joint Names Team FunTrove - August 21, 2022 0 [ad_1] mannequin loader – TinyGLTF Access Joint Names – Game Development Stack Exchange Stack Exchange Network Stack Exchange community consists of 182 Q&A communities together with Stack Overflow, the most important, most trusted on-line group for builders to be taught, share their information, and construct their careers. Visit Stack Exchange Log in Sign up Game Development Stack Exchange is a query and reply website for skilled and unbiased sport builders. It solely takes a minute to enroll. Sign as much as be a part of this group Anybody can ask a query Anybody can reply The finest solutions are voted up and rise to the highest Asked at present Viewed 21 instances $begingroup$ I’m utilizing TinyGLTF to import GLTF recordsdata into my software and am in want of studying out the names of joints. I can pull indices and weights simply advantageous, however don’t see a simple approach to pull the (string/char) identify of every joint. Page 5 of the gltf20-reference-guide seems to indicate that joint names are current inside a GLTF file, however does a poor job of explaining which accessor to make use of and so on.. requested 21 hours in the past KKlouzalKKlouzal 20222 silver badges1111 bronze badges $endgroup$ default Your privateness By clicking “Accept all cookies”, you agree Stack Exchange can retailer cookies in your machine and disclose data in accordance with our Cookie Policy. Accept all cookies Customize settings [ad_2] LEAVE A REPLY Cancel reply Please enter your comment! Please enter your name here You have entered an incorrect email address! Please enter your email address here Save my name, email, and website in this browser for the next time I comment.