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I’ve modeled two pinball flippers in Houdini. I exported them as OBJ information and imported them into Unity 2021.3. They look right within the asset view:
They additionally look right after I open them with the default Windows 3D mannequin viewer.
However, as quickly as I drag them into the scene, they flip 180 levels concerning the Y axis:
My digicam is oriented appropriately and I’ve verified that I’m utilizing the proper axes within the modeling program. So what’s inflicting this to occur and is there a means I can repair it? I do know I can little one them to an empty GameObject and rotate them that means however I’d like to repair the foundation trigger, if potential.
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