Home Game Development Model is oriented appropriately within the Unity asset browser however flips 180 levels when added to the scene?

Model is oriented appropriately within the Unity asset browser however flips 180 levels when added to the scene?

0
Model is oriented appropriately within the Unity asset browser however flips 180 levels when added to the scene?

[ad_1]

I’ve modeled two pinball flippers in Houdini. I exported them as OBJ information and imported them into Unity 2021.3. They look right within the asset view:

enter image description here

They additionally look right after I open them with the default Windows 3D mannequin viewer.

However, as quickly as I drag them into the scene, they flip 180 levels concerning the Y axis:

enter image description here

My digicam is oriented appropriately and I’ve verified that I’m utilizing the proper axes within the modeling program. So what’s inflicting this to occur and is there a means I can repair it? I do know I can little one them to an empty GameObject and rotate them that means however I’d like to repair the foundation trigger, if potential.

[ad_2]

LEAVE A REPLY

Please enter your comment!
Please enter your name here