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Netspectre – cyberpunk hacking roguelike


mz-one

« Reply #21 on: March 15, 2022, 11:54:06 AM »


What’s up, spectres! Rather a lot has been taking place recently, so it is time for an additional publish to maintain you on top of things –

This time I need to discuss navigating your method by means of the run and in regards to the associated mechanics that we lastly carried out just lately. First, the fundamentals. The important thought of every community run is that it’s essential to advance by means of the entire stacks as a way to attain the tip of the run. When you attain the tip of the run, you win the run. On most of those stacks, there are barrier nodes that forestall your daring venture od advacing ahead, so it’s important to breach them so as to have the ability to proceed. Breaching limitations is harmful, although, in that in the event you’re not good/sturdy sufficient, it would consequence within the community disconnecting you. If you are disconnected earlier than reaching the tip, you lose the run. Illustrated, that is fairly easy:

First of our new mechanics, sidestepping, introduces the idea of steering your personal method by means of the community. The fundamental thought is that there at the moment are three parallel lanes as an alternative of 1, and you’ll typically select to modify to the following lane as an alternative of advancing ahead in your present lane. While sidestepping like this does not deliver you any nearer to the tip of the run, it supplies priceless flexibility in selecting which obstacles do you need to encounter, and likewise how a lot rewards you can gather. You can solely sidestep on some stacks and it normally comes with a price, so you may have some selections to make. Illustrated:

The newest mechanic, scanners, supplies you with higher info to make these selections. Remember that whereas we will see the complete format of the community within the illustrations above, you may all the time solely see your present stack within the precise sport. Now scanners present at the least a restricted preview of the stack in entrance of you, and if the sidestepping possibility is out there, a preview of the stack which you could sidestep to as nicely. How a lot info the scanners reveal in regards to the neighbouring stacks depends upon the standard of your scanners – with the essential ones, you solely get to see the variety of their nodes, however with the most effective scanners you may see the sorts of the nodes and much more delicate particulars: the power and traits of the barries, worth of the databases and many others.

All of those mechanics are rooted in your deck’s tools and your character’s Running talent in that with higher tools and talent you obtain extra sidestepping alternatives, the sidestepping is cheaper, your scanners reveal extra details about the stacks round you, and so they additionally reveal it extra rapidly. There’s additionally numerous random likelihood concerned on this explicit mechanic to introduce a little bit of chaos into what sort of fragmented views you get to work with.

This is how this appears in movement within the present model:

I’m fairly proud of how the mechanics turned out, however I’ll have the ability to say that extra confidently the way it impacts the gameplay on the finish of the month, when playtesting the month-to-month inner launch extra intensively. In the meantime, take care and keep secure!


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mz-one

« Reply #22 on: April 17, 2022, 11:43:01 AM »


Hi everybody! So Oliver and David, two of our audio trio, moved in collectively for every week in Brno to have the ability to focus and report the primary six of our ambient tracks in precise, actual manufacturing high quality. From what I hear, that they had fairly a blast: for essentially the most time they recorded within the studio, however then they even kinda spontaneously went out to play dwell for a bit in a membership, recorded that session after which reprocessed fragments of it into our ambient compositions and so forth. Either method, no matter they did labored nice so far as we’re all involved; despite the fact that the tracks nonetheless must be correctly combined one final time and form of polished ultimately, even of their present form we collectivelly agreed that we love them very a lot. Here’s a brief excerpt so that you can hearken to:

In different information, just lately we have largely been gearing up for just a few main neighborhood/promo steps: we’re engaged on our Steam storepage, which we’re hopefully only a bit away from opening for wishlisting, we’re placing a course of in place for first playtesters to play the sport, we’re nearly able to open our Discord channel, and we’re signed as much as present the sport on the Indie Showcase on the Game Access ’22 at Brno in May after which to speak about it on Cybertown in Bratronice, a large cyberpunk/postapocalyptic roleplaying occasion right here within the Czech Republic in July. In the meantime, Oliver has moved to Athens, the place he purchased a bunch of youngsters’s toys, in order that he may take them aside for his or her funky synthethisers and report you all the most effective audio results that he presumably may. In different phrases, we’re doing every thing we will to ship on this.

Talk quickly!


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mz-one

« Reply #23 on: April 22, 2022, 10:18:28 AM »


Hi spectres! I’m right here right this moment with a significant announcement, which is that –

>>> Our Steam storepage is now dwell! <<<

Although it is nonetheless fairly early, we determined to open our Steam storefront! For primarily three causes:

1/ We’ll be visiting our first conventions within the close to future (extra on that quickly, additionally), and will probably be helpful to have a Steam storepage to direct any folks drawn to the sport there, in order that they’ve a spot to simply wishlist the sport and be reminded when it is completed.

2/ We determined to make use of the Steam Playtest to handle the primary playtesters, and to make use of Steam for all of the entry rights and requests. To be sincere, I’m undecided if we needed to open our storefront publicly as a way to try this, however at the least we needed to create all of the Steam property anyway, and as soon as we had that, why not open the web page to everybody, too.

3/ It’s a pleasant morale enhance for us internally as nicely, to see the storepage publicly on Steam.

What do you suppose? And when you’re there, additionally wishlist the factor now which you could!


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mz-one

« Reply #24 on: May 12, 2022, 07:29:53 AM »


Hi everybody! How’s issues with all people? We have a Discord server now!

Everyone’s greater than welcome to return hang around: we share information in regards to the growth, in addition to cyberpunkish stuff normally. We’ll be comfortable to see you there, too!

Speaking of stories in regards to the growth, we have been spending our time on just a few promotional steps in the previous couple of weeks, corresponding to organising the Steam web page, the discord server above, and likewise most just lately livestreaming the sport on Vortex, which you’ll watch right here, though it’s in Czech solely, sadly:

For all people talking English, although, here is one of many new eventualities that we simply completed:

Until subsequent time! Or see you on discord ,)

« Last Edit: May 12, 2022, 08:22:42 AM by mz-one »
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mz-one

« Reply #25 on: May 19, 2022, 12:35:32 AM »


We recorded six new music tracks for the community runs and carried out the adaptive mixing that we had prototyped earlier and even had written about in right here. Here’s one of many new tracks loaded into our software that enables us to mess around with mixing the layers once we’re excited about the way to drive the combo algorithmically in-game:

And then here is how the identical observe works in sport. This one is sort of easy:

1/ We use the ‘tunnel’ and ‘portal’ layers as baselines which might be taking part in constantly.

2/ We combine within the ‘rotary’ layer to make the combo a bit extra advanced when the mechanical state of affairs through the run is extra busy, i.e. there’s extra nodes or nodes with extra mechanics, or there’s extra protocols, traces, methods and many others.

3/ We drive the ‘perc’ layer by whether or not there’s presently time-pressure, i.e. both traces, probes on the final stack, or nodes with real-time iterative mechanics.

The result’s that the observe sounds extra intense when there’s time-pressure, extra advanced when there’s lot occurring mechanically, and fades extra into background when the state of affairs is steady, which is all that what we have been going for ^.^

The combine script even behaves a bit in another way every time that the observe begins. For occasion, in about one in three circumstances, we’ll use the ‘tunnel’ and ‘rotary’ layers as baselines, and blend within the ‘portal’ layer based mostly on complexity as an alternative of the setup above. We write such logic individually for every observe within the sport.

I’ll additionally add that this was really fairly a easy observe with solely 4 layers, which is the least among the many new tracks, which have as a lot as eight layers to combine. They’re all within the sport now, in a release-candidate audio high quality, in order that’s one other factor that is nicely on its method. I feel that the music that Oliver, David, and Honza make illustrates the temper of our world completely, so I’m comfortable to see it progress so nicely! Hopefully you are hear it quickly, too!


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mz-one

« Reply #26 on: June 06, 2022, 10:31:34 AM »


Hi netspectres! We’re again with one other replace, right this moment with two totally different items of stories to share –

Firstly, for the previous couple of months we have been cooperating with Josef Surý (web site), who began to color first of the illustrations that we’ll use to accompany the narratives. We determined collectively to start out with just a few ambient views of town as a way to work out the overall vibe, and here is first of these completed –

What do you suppose?

For the second matter right this moment, we went to GameAccess in Brno, a Czech sport developer expo which options an incredible Indie Showcase part the place folks can current their indie video games in growth. Me and Ondra arrange a sales space and had folks coming over to play our present construct for 2 days straight. This was the primary time that we offered the sport publicly like this and I feel that the suggestions that we received was nice. People have been within the idea and we had somebody on the sales space more often than not. In the tip, I feel that we had maybe thirty folks taking part in the sport, possibly extra? About half of the folks opted to play the sport hands-on, and we performed by means of the sport ourselves for the opposite ones. Either method, folks have been choosing up on the idea fairly rapidly, which I feel is nice information. Of course we received a number of suggestions for what to enhance, however largely it was about stuff that we already plan to vary, so nothing that will warrant an enormous course-correction. This is us:

Btw, our discord is beginning to brighten up and I’ll be posting updates like these there extra typically, so do come over if you would like to remain in contact! Discord >>>

And additionally a reminder which you could now wishlist us on Steam >>>

Until subsequent time!


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mz-one

« Reply #27 on: July 19, 2022, 02:43:03 PM »


Hi everybody!

Just a fast replace:

We’ve revising our mechanic descriptions, in order that all of them use constant language and UI, which was fairly a significant change, however appears to be completed now. We plan to overtake the visible side of the UX quickly, so we needed to arrange and be clear about what textual content we have to present for every thing, in order that’s now largely completed:

You can discover one other side that we’re introducing with this revision: the choice, verbose explications of the entire mechanics. These are our reply to the traditional drawback: it is extra elegant to reference the commonest mechanics solely with their key phrase (‘Generate 2’), but it surely’s additionally necessary to clarify that key phrase conveniently (‘Creates two tokens’), so that you could study what it means within the first place, or refresh your reminiscence in the event you’re coming again to the sport after a while, for instance. Our answer is that everytime you’re seeing any compact description label, you may maintain down [alt] to see a extra verbose model of what that description means as a replacement as an alternative. Internally, we fairly just like the UX really feel of that method up to now, so we’re curious what our playtesters will say once we push this out with the following replace.

Besides that, we’re gearing up in direction of our UI revision, writing new eventualities, and designing the metagame, i.e. unlocking new options and difficulties as you handle to win in order that the sport retains being recent and difficult for a while. Right now we’re stabilising a brand new construct for our inner playtesters with the entire adjustments from the final a number of weeks. If you are concerned with becoming a member of, simply hop on our discord, the place everybody’s most welcome.

Let’s speak once more quickly! We have just a few extra new illustrations nearly completed, so hopefully we’ll have the ability to share these subsequent time. They’re shaping up fairly properly ^.^


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mz-one

« Reply #28 on: Today at 07:20:58 AM »


Hi spectres! What’s good?

Rather a lot has been taking place on our finish; for starters, take a look at one of many new illustrations for the narrative eventualities, courtesy of our personal Josef Surý:

The image reveals Ravenscourt, a tightly-packed, busy district with middle-class enterprise and residential properties, a labyrinth of buildings constructed atop one another, nearly stopping the pure gentle from coming by means of in any respect. The illustration itself will function a standard, ambient backdrop for numerous ministories that may spawn randomly inbetween the freelancing spectre contracts.

We’re specializing in the visible side of issues for just a few months, from the illustrations such because the one above, to our procedurally-generated community factor visuals. Here’s our improved VFX editor with an early template for a way the community safety limitations ought to look. Even if nothing else, it is superb enjoyable to mess around with this and simply discover what it may do; we have so many concepts the way to make this appears superior:

We additionally launched a brand new model for our playtesters, with fairly a significant rebalancing of our community components and likewise fixes for the inconveniences that our playtesters talked about essentially the most typically, i.e. the glitching autosaving and likewise the adaptive music typically producing an unintended noise, which turned out to be an attention-grabbing challenge with the music mixing algorithm. Both of those at the moment are confirmed by the playtesters to have been mounted, so we will transfer ahead to the extra enjoyable stuff.

I have never up to date right here shortly, however in the event you’re concerned with staying within the loop, join with us on Twitter or Discord, the place we offer smaller updates extra steadily. You also can wishlist Netspectre on Steam, which we’re all the time comfortable to see occur! It actually retains us going seeing that persons are –

Until subsequent time!


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