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You solely want one button
Ninja or Die is a peculiar title for a sport, however I took a have a look at the ninja-slaying roguelite on Steam and I’m intrigued by… all of this. It’s so quick and flashy, I can hardly sustain.
I’ve watched the trailer for Ninja or Die a couple of instances now, and I’m nonetheless piecing it collectively; slow-mo helps, however I doubt it can totally click on till we’ve tried taking part in it.
Nao Games and Marvelous Europe are hoping to mix “hardcore action” with “simple controls,” and I’m curious to see how that may pan out as soon as the coaching wheels are off. Specifically, Ninja or Die makes use of one-button controls. “Jump to where you point, eviscerate the enemy by dashing through them, and hold to attack with greater power.”
The setup is that you just’re a undercover agent in a “ninja-eat-ninja world” with bosses to deliver down and hordes of smaller creeps to chop by. As a roguelite expertise, demise is part of the deal and also you’ll accumulate perma-upgrades in addition to alternate characters. You can energy up your stats again on the village or “pay the back-alley doctor.”

As against some latest roguelites, Ninja or Die appears to emphasise excessive scores and replayability over a loop-based format that’s servicing a bigger story. On that word, ranges are “a mix” of procedural and hand-crafted, and there’s an Infinite Watchtower to run.
The items won’t all add up ultimately, however the strangeness appeals to me. I simply hope that once I’m the one leaping round Japan like a madman, I’ve a greater sense of my busy environment. From the surface wanting in, readability is a priority.
As luck would have it, there’s a browser-based demo to get a really feel for it.
Another one for the wait-and-see wishlist? I feel so.
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