One More Dungeon 2 is a first-person shooter roguelike with procedurally generated ranges and a wide range of enemies.
Game Features
Procedurally-generated ranges mixed with handcrafted places.
Boss fights and exploration of parallel worlds.
Five totally different areas, every with a singular set of enemies.
A large arsenal of magic staves, melee weapons, and historic relics.
Сharacter class system.
VIDEO
GIFS
ABOUT THE GAME
After an entire day’s journey via the forest, you stopped for a spell and had been about to lie right down to sleep, when out of the blue shadows appeared from the darkness and pounced on you! You get up within the ruins of an historic fortress, held captive by large sentient snails. In change in your life, their chief calls for that you simply descend into the traditional dungeon’s depths and destroy the creature that has settled there. It appears to be like like you don’t have any alternative however to obey. At least for now…
One More Dungeon 2 is a first-person roguelike-shooter in a fantasy setting. As a anonymous journey seeker, you enterprise into an historic dungeon filled with secrets and techniques, traps, and hostile creatures. Use a large arsenal of magic staves, melee weapons, and forbidden artifacts to combat your manner via the crowds of enemies and make it out alive!
SCREENSHOTS
LINKS
« Last Edit: August 31, 2022, 07:06:08 AM by WesTI »
Looks incredible. Like Sea of Thieves with out the ocean.
It can be attention-grabbing to learn concerning the implementation course of: what engine/applied sciences you are utilizing, what sort of points you must cope with, how the audiovisuals have developed over time and so forth. I guess that you’ve got loads of good tales to inform.
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Avaruustaistelupeli (ATP) – an area fight sport – Free obtain from itch.io or IndieDB – Dev diary right here
Looks incredible. Like Sea of Thieves with out the ocean.
It can be attention-grabbing to learn concerning the implementation course of: what engine/applied sciences you are utilizing, what sort of points you must cope with, how the audiovisuals have developed over time and so forth. I guess that you’ve got loads of good tales to inform.
Unfortunately, proper now, we do not have sufficient time to explain the method.
Game engine – Unity. Graphics creation instruments – 3D Max, Z-Brush, Substance Painter and Photoshop.