Tuesday, November 15, 2022
HomeIndie Gamepearlessential

pearlessential


Alkaliii


overworld

⊝ introduction

present standing

  • Major Systems, Mechanics, Modes: Incomplete

|| Latest SMM: OptOut Encounters
|| Latest Art: Side Box
|| Latest Area: Testros

⊝ about

  • pearlessential is an exploration sport, you play with a staff of seven ‘Divers’ tasked with deconstructing the ‘Domain’, Euphoria. To do that you have to discover ‘Nodes’ and stabilise them utilizing pearls. You can receive pearls from preventing beasts. Beasts are confronted and fought in turn-based battles. That’s just about the fundamentals.

⊜ fundamental mechanics

  • In the sport, you may equip the playable characters with a wide range of strategies (expertise), weapons, and gear. All of which will probably be obtained by exploring Euphoria.

a mockup of character configuration

  • No EXP or Character Levels. The incentive to battle is pearls, which you have to full the sport goal. This is my janky try to scale back the quantity of obvious grind. I’ve a sense I simply transferred it to a unique system however let’s hope it goes nicely

    The battles actually aren’t something fancy, You select a talent, select who to apply it to, and watch as numbers seem and a bar goes up or down. There is a slight little bit of useful resource administration however successful provides you with some again to an extent. The age-old weak point and resistance system makes an look in addition to different favourites like criticals, lacking, standing results, environmental states, and a speed-based flip order… talking of pace every part that bites has seven attributes, so do the participant characters.

fight

  • Attributes are the lifeblood of the sport, the upper they’re the higher, and so they affect a superb chunk of issues that happen within the sport. The participant can distribute factors to 4 of the seven attributes (Speed, Strength, Defence, and Magoi), whereas the three ‘hidden’ attributes (Charisma, Luck, Accuracy) could be manipulated by gear bonuses. Attribute Augmentation Points? They are obtained by studying books you discover all through the world, due to the participant’s laptop assistant that converts information into the magical scientific means wanted to reinforce your talents rapidly.

    I would like some cool stuff to exist on the overworld however I’m nonetheless planning and deciding on it, I’m aiming for one thing Zelda-like, but it surely’s been powerful since I’m type of out of my factor. Fishing minigame is deliberate for positive.

    I assume I even have plans for a narrative however writing is tremendous onerous… so onerous I’m type of contemplating making engagement with the story elective.

⊝ approach

  • I don’t assume I make use of any particular strategies. Most of the code is basically jank, and though it appears good I really feel like I brute power the artwork generally. You could be questioning in regards to the distinctive palette that has splashes of color right here and there. No, this isn’t a sport about restoring color to the world. I simply wished to scratch that restricted palette itch you get from Gameboy video games.

⊝ instruments

⊝ inspirations

  • The sport takes a little bit of inspiration from Octopath Traveller because it was what initially spurred me on to make it. I additionally look to others within the style like Final Fantasy (every part under 7) and Pokemon (gen 1-4). Outside of JRPGs/Turn-based video games, I take inspiration from The Legend of Zelda (all of em are good) and a Short Hike.

    Some folks additionally encourage me. Mostly indie devs which have achieved nice success like Daisuke Amaya, Toby Fox, and Erix Barone. My aim is to get 1000 folks to play my sport, however I’ve to complete it first earlier than even contemplating that haha.

contents:::


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thats it? yup thats it. actually? sure, actually. you sur- sure, I’m positive.
twitter: @Alkaliii_
tumblr: @Alkaliii



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