When Arkane Studios’ Prey was first introduced, it was met with confusion over whether or not the sport was a follow-up to 2006’s Prey, a critically-acclaimed first-person shooter developed by Human Head Studios. After it was revealed that the 2 video games shared no connection, some speculated as to why Arkane would select to title its upcoming sport the identical identify. However, as revealed by former Arkane director Raphaël Colantonio, the event studio had no say within the matter.
As reported by Kotaku, Colantonio has not too long ago appeared on a handful of podcasts discussing the making of Prey–and his full disdain for the identify Bethesda reportedly “pressured” Arkane to make use of. In the newest episode of the AIAS Game Maker’s Notebook podcast, Colantonio elaborated on the expertise:
“I didn’t wish to name this sport Prey,” Colantonio advised AIAS. “And I needed to say I needed to anyway in entrance of journalists. I hate to lie… It felt dangerous to help a message I didn’t need.”
The founder and former director continued on to say he–and many different Arkane employees–felt “gross” utilizing the identify, and regarded it a “kick within the face” to the builders behind 2006’s Prey. “I needed to apologize to them many, many instances,” stated Colantonio. “I didn’t actually have an opportunity as a result of I don’t actually know these individuals. It was by no means our intention to ‘steal their IP’ and make it ours. It’s gross and that’s not what I needed to do.”
Colantonio additionally stated he believes calling the sport Prey might need contributed to the immersive sim’s lack of economic success. According to Colantonio, selecting the identify finally “backfired,” as followers of 2006’s Prey might have felt misled whereas individuals who did not like the unique didn’t even “search for [the] sport.”
Colantonio says that whereas he was “grateful” Bethesda gave him the means and time to make a sport and “trusted” him to make one thing like Prey, he was nonetheless pissed off by what occurred. Shortly after the discharge of Prey, he left the studio to discovered a brand new staff, WolfEye Studios. Earlier this 12 months, WolfEye launched its first sport: Weird West. Colantonio says his new objective within the video games business is to “keep unbiased for actual” and create (and identify) smaller video games.
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