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Recreation Design Facet: Designing Non-Poisonous Recreation Communities

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Recreation Design Facet: Designing Non-Poisonous Recreation Communities

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On this video from 2021 CIMFest, sport designers and group managers talk about how one can take away toxicity from sport communities.

Initially scheduled for 2020 GDC, this roundtable on Designing Non-Poisonous Recreation Communities was canceled because of the pandemic. We’re so grateful to the Georgia Recreation Builders Affiliation for permitting this roundtable to happen throughout Columbus Interactive Media Competition (CIMFest).

Contributors:

  • Sande Chen (moderator)
  • Brad Merritt, director of sport design for Cartoon Community
  • Kat De Shields-Moon, PR supervisor for Schell Video games
  • Joshua Quinnett, senior group supervisor at Gallium Studios
  • Judy Tyrer, founder of three Flip Productions¬†
  • Jared Creasy, group supervisor at Tripwire Interactive
  • Isiah Turner, lead group specialist at Hello-Rez Studios
  • Kimberly Unger, Content material Lead at Oculus

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