Home MMO Seasons – Patch Notes – Fractured On-line

Seasons – Patch Notes – Fractured On-line

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Hi there adventurers!
The Seasons replace is now dwell and we’re introducing extremely coveted Seasons!
Problem the aspect of Fractured On-line and get epic loot!

Rank your self amongst your friends!

On this replace, three new leaderboards are launched into Fractured On-line:

  • • Gamers Leaderboard, which lists gamers, ordering them by complete information factors, PVP elo
    or legend rating.
  • • Guilds Leaderboard, which lists guilds, ordering them by the sum of complete information factors
    or PVP elo of their members or legend rating of the guild.
  • • Season leaderboard, which exhibits guilds listed by their season rating.

These leaderboards can be obtainable as new tabs contained in the Social menu.

Rating with the Legends!

PVP elo and complete information factors stay unchanged and can be earned as regular, whereas Legend rating for each gamers and guild can be earned as follows:

  • • 1 level if participant/guild has gained loot on a simple legend.
  • • 2 factors if participant/guild has gained loot on an medium legend.
  • • 4 factors if participant/guild has gained loot on a tough legend.

The legend rating is at all times up to date in real-time, whereas the PvP Elo and complete KP of a participant are up to date each quarter-hour or when the participant logs out

PVP ELO

PVP Elo [PE] has at all times existed within the recreation, however it was seen solely from the Character menu.

All new characters begin with 0 PE (Unranked PE) and each time a brand new character kills one other participant and good points “loot rights”, disregarding the alignment of each gamers, it good points +2 PE and each time it dies it loses -1 PE.

As soon as a personality reaches 20 PE it mechanically strikes to Ranked PE and is assigned a new rating of 1000 and at this level, a personality can by no means return to Unranked.

Each time a Ranked character is killed in PVP, the common PE of all Ranked gamers who gained rights is computed (avgKillersRating) and the way a lot PE is misplaced by the sufferer is decided by a traditional ELO system:

Flooring(50*(1-1/(1+Energy(10,(victimRating-avgKillersRating)/300))))

The identical quantity of PE misplaced by the sufferer is gained by the killers, equally break up between all of them.

Please notice: gamers don’t achieve truly loot rights towards different gamers like they do VS monsters.
Whether or not a participant can loot the corpse of one other participant relies upon solely on the alignment of the 2 and “loot rights” are used solely to find out whether or not a participant has deal sufficient harm or not.

Seasons

Metropolis Allegiance

Cities can now pledge allegiance to a guild. Governor or Vice Governor of a metropolis can go to their City Corridor, within the Administration Web page there can be a brand new button named Pledge Allegiance which they’ll use to open up a menu with an inventory of guilds (filterable) after which pledge allegiance to a guild of their selection.

This may permit the guild to achieve season factors each 24 hours.
Pledge will be modified until town is below siege, on this case, this characteristic gained’t be obtainable.

Season Factors

Season factors (SP) are gained as follows:

  • • Every time a guild good points loot proper on a Legend, it good points +1/2/4 SP based on the problem of the Legend, though, if a number of members of the identical guild achieve loot rights on a Legend, the guild solely good points factors as soon as.
  • • If a metropolis is pledged to a guild, that guild earns and quantity of SP equal to RoundUp(CityRank/2*NationMultiplier)

○ NationMultiplier is 1 if town isn’t a part of a nation or if it’s a part of a nation wherein it’s the one metropolis, in any other case the Nation Multiplier is the same as 1+MemberCities/10.
○ Defined with an instance: 4 rank 15 cities generate 8 SP per day if alone, if united in the identical nation they generate 11 SP per day.

  • • When a metropolis pledged to a guild wins a raid and the shedding metropolis was pledged to a guild as effectively, the profitable guild steals 15 SP from the shedding guild and if the loser doesn’t have sufficient SP, the winner nonetheless steal fewer since SP can not fall under 0.

Metropolis Repairs Incoming!

A number of city-related adjustments and bug fixes have been launched on this patch:

  • Nations declared on Aerhen are now not mistakenly created on Myr.
  • • All present nations have been deleted to appropriate the nation information.
  • • Sieges declared on Aerhen are now not mistakenly assigned to the cities with the identical ID on Myr.
  • • Defenders throughout the City Corridor are actually shielded from PVP, similar to the attackers throughout the Siege Tent.
  • • Mounted a bug that might typically make the siege banners constructed by the defenders not be assigned to town so the principle banner in entrance of the city corridor was instantly weak.
  • • Mounted a bug that might typically stop the major siege banner of the defenders from spawning in entrance of the City Corridor, which might then assure a victory for the defenders.
  • • Mounted a bug that might make metropolis rank not appropriately replace server-side, this might have created varied points, comparable to the lack to declare a raid towards a metropolis as a result of the server thought it was rank 0.
  • • Gamers who log into the sport inside a siege zone in the course of the siege battle and aren’t attackers or defenders are actually appropriately kicked from the siege zone.

Backend Rework

There was a significant backend rework to make servers safer and forestall unintended interplay between dwell and QA servers.

  • • Participant creation, login and logout.
  • • Cities.
  • • Social constructions comparable to events, guilds and settler teams.
  • • Participant land parcels

Bug Fixes

  • Factors of Curiosity are actually found appropriately on Aerhen when a participant will get close by.
  • • Mounted a problem that might typically stop gamers from putting nook partitions of their metropolis wall zone.
  • Attackers can now not open metropolis gates throughout sieges
  • Attackers can now solely place 3 banners as a substitute of 5.
  • • The crafting mastery development bar that exhibits the development from the present rank to the subsequent now updates appropriately.
  • • Horses can now not be mounted when knocked down.
  • • The Clear Filters button within the UI of {the marketplace} now appropriately resets town filter to “this metropolis”.
  • • Invitations to affix a Settler Group can now not be despatched to gamers who’re already residents of a metropolis.
  • • Trusted Residents are actually capable of deposit meals into the city corridor of their metropolis.
  • • The world map icon of land parcels is now not proven on totally different continents too.
  • • The battle hammer and morning begin motion animations now appropriately get quicker/slower based on the motion pace modifier.
  • • Issuing a loot or collect command proper after killing a creature now not breaks the stroll and run animations.

Must you encounter any bugs, please use the Bug Report Kind.
Ought to you will have any suggestions associated to patch notes, please click on the Talk about button under!

Your Fractured On-line workforce

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