Home Indie Game Sentimental Okay – 3D Action Roguelike Game [Official Release]

Sentimental Okay – 3D Action Roguelike Game [Official Release]

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Sentimental Okay – 3D Action Roguelike Game [Official Release]

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Sentimental Okay DevLog #9 – Difficulty

Hello people!
We are staff “ForDays” within the improvement of a Rogue-like Action sport “Sentimental Okay”.

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Find out extra about Sentimental Okay by looking on Steam retailer web page, or please observe the hyperlink beneath.
https://retailer.steampowered.com/app/1256530/
Please click on [Follow] and [Wishlist] buttons! It will assist us loads!

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In this publish, we’ll dive into the issue of the sport.

Rogue-like & Rogue-lite

(Reference video: https://youtube.com/watch?v=G9FB5R4wVno)

One of the most important variations between Rogue-like and Rogue-lite is whether or not the sport straight offers benefits relying on repetitive gameplay.
In the Rogue-lite style, a participant will get stronger after repetitive deaths. But, within the Rogue-like style, loss of life means simply everlasting loss of life. Yes, you lose the entire expertise, objects, and ranges.

The graph beneath demonstrates the sport problem (crimson) and the participant’s talent (blue) over time.

<Left: Rogue-like, Right: Rogue-lite>

These two genres will give a really totally different consumer expertise.

Each style has its personal execs and cons.
In the case of Rogue-like, the time takes to finish the sport will depend on every particular person participant’s talent.

<That implies that a extremely expert participant has no barrier to easily ending the sport,
however, a low-skilled participant might find yourself being unable to finish even a single stage>

However, the Rogue-lite style lets gamers progress with persistent upgrades and level-ups. This permits all gamers to complete the sport ultimately.

<Difficulty too excessive on the early sport stage>

Difficulty of Sentimental Okay

As you as a participant might have observed effectively, the style of Sentimental Okay is the Rogue-like with no persistent upgrades.
Our design intention was to ship pleasure and achieve feeling coming from taking part in a 3D motion sport.

To obtain that, we needed to clear up many issues associated to the issue design of the sport.

In quick, the sport design of Sentimental Okay centered on two issues:
1. The problem modifications vastly relying on randomness of the sport.
2. Provide a harder sport stage after ending every run.

If the issue modifications primarily based on randomness, a low-skilled participant can end the sport with some luck and revel in taking part in a 3D motion sport.

<Gain a mighty energy with a rolling cube quantity 6?>

To compensate for the issue design, Sentimental Okay will unlock Abyss mode with a depth of twenty problem ranges. So a extremely expert participant may also take pleasure in our sport by going via “Hard mode”.

<Abyss mode will provide you with infinite numbers of penalties!>

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Challenge your self with the varied problem ranges of Sentimental Okay!
We, as builders, will come again with extra delicate problem ranges that may fulfill our gamers!
To the top, we introduce a fight video with our new powerful boss “Lust”. Enjoy watching!

<Sentimental Okay – 180s Boss “Lust” Battle>

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Facebook : https://www.fb.com/SentimentalK2020/
Discord : https://discord.gg/jeYdVWA

Contact: Lee Dongmin [email protected]

Copyright 2021. Fordays Co., Ltd. All rights reserved.

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