Home RPG SFC Sport 87 – Tremendous Magic Continent WOZZ (Half 2)

SFC Sport 87 – Tremendous Magic Continent WOZZ (Half 2)

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SFC Sport 87 – Tremendous Magic Continent WOZZ (Half 2)

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I left off final time with three extra continents to discover. A couple of issues occur at this level:

  • Cash turns into almost a non-issue, particularly in terms of gadgets. You may simply have 300-500 (and even 999) of therapeutic and MP restoring gadgets. Leona can even learn to make good MP/HP restoring gadgets as effectively. This doesn’t make the sport a whole cakewalk but it surely actually lowers the problem.
  • You can begin making autos to drive on the overworld. These have their very own HP and assaults. They’ll solely be made at factories in cities (which can also be the place you may restore them; you may as well purchase repairing gadgets).
  • Leona may also make robots for Chun to summon in battle; I principally didn’t use these in any respect. Apparently there’s one good robotic close to the top of the sport however you may completely miss it by not speaking to somebody in a city so I didn’t have it.

The subsequent continent is Undetta, which has zombie, ghost, and skeleton villages.

The fundamental concept right here is that every of the three villages has one guardian that the enemies try to destroy; in the event that they succeed it would break the continent. A brand new social gathering member ghost joins right here, and we handle to avoid wasting all three spirits. Subsequent up is Anthill Tower the place the boss of this area (Queen Artemis) is discovered.

After this Madisto leaves the social gathering; too dangerous as a result of his therapeutic spells are excellent. He does educate Chun a number of the therapeutic spells however they’re not highly effective sufficient in the meanwhile to be nearly as good. I feel this is without doubt one of the tougher components of the sport as a result of it’s a must to work to make the therapeutic adequate to take care of the injury performed by the bosses.

Now now we have solely the left continent left. The underside desert half is Illuse, however to get there we want a ship. Leona creates one however first now we have to take care of pirates — as soon as the pirates are taken care of, the chief joins and we make it to Illuse. We are able to additionally journey round to the smaller islands right here and there however there’s nothing game-breaking in any of them.

The objective on this part is to succeed in the temple on the prime. Sadly villagers right here have been tricked by Balam and we get shut in a jail the place we combat all of the earlier bosses once more.

There are additionally oases. At certainly one of them Leona learns to make a 999 MP restore merchandise which is sort of helpful. Sadly after we attain the temple, Balam’s shadow sends us down into the Darkish World.

Within the Darkish World we get one other companion — Ramune, the daughter of the ruler of the world of the useless “Pades” (later we get the lord of heaven “seus”). There’s some optionally available event and cave however I simply went for the escape.

The boss right here is considerably difficult due to the 8-hit assault and the nonetheless considerably ineffective therapeutic.

Now it’s on to the final continent, the Demon space. Leona learns to construct an airplane right here so now we are able to fly wherever.

The Demons are literally fairly pleasant and don’t appear to love Balam very a lot. After some adventuring, we finally attain the Pureland within the sky, the place Balam is attacking Seus the king of heaven.

Balam decides to ship us again to Earth in an try to get us out of his approach, however Leona simply grabs some inventing stuff after which heads again to Wozz via a portal (earlier than it closes). Now for the ultimate dungeon. I used Vargas (the pirate) as my 4th character since you may get his strongest sword for doing a sidequest of returning kittens to the wind fairy.

Balam has two types. The primary is fairly simple, the second isn’t.

The principle drawback is his “arm assault” which does 8 assaults directly and may simply wipe your social gathering or put you ready the place you may’t sustain with the therapeutic. Nevertheless, his HP are comparatively low and by simply making an attempt a couple of occasions I used to be in a position to get fortunate sufficient with the Arm Assault that I gained.

Nevertheless, we don’t get again to Earth as promised. Properly, that’s OK, perhaps Madisto may help us. At this level the world is empty of monsters. Madisto beckons us to his basement, the place there are monsters!

That is the massive twist of the sport. Madisto had little or no magic energy, which is dangerous if you find yourself within the Magic Land of Wozz. He was uninterested in being regarded down on, so he made a portal to Earth. He was the one who despatched Balam to Earth to check it out, and now he’s able to take over the world.

He has one devastating assault that hits everybody. After a number of losses I did a little bit of grinding to maneuver from 57 to 60 (with the assistance of a code); when you do you can make the strongest weapons for Leona and Shott. Extra helpfully, Chun was then sooner than Madisto and will at all times begin the spherical with a full heal. Madisto’s HP are pretty low so it’s not very onerous to win from right here.

At this level we’re in a position to make use of a few of Madisto’s remaining stuff to get again to Earth, the place Leona is on her strategy to an invention convention.

I checked out English critiques of this recreation, and so they have been fairly harsh. Individuals fault the poor graphics (for late 1995), the dearth of story growth, the dearth of character growth, and the repetitive battles and dungeons. Whereas I can’t disagree with these criticisms, I invite these individuals to play the earlier 86 video games I performed after which see how good that is in comparison with these video games!

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