First, a very laborious level- preventing two zombies directly just isn’t simple. You can appeal to the left zombie by peeking out slightly, however then you need to cope with it in a reasonably tight area (the alcove with the participant in it, to the precise) with out stepping into the second zombie’s line of sight.
It’s doable to run by way of this space with out preventing both zombie, however you actually must commit, and you’ll take a pair hits.
It’s additionally doable to battle only one zombie and run by way of with out preventing the second, however once more, you actually must commit, and you’ll take a success.
Second, a degree that presents the same setup (two zombies to battle!) however in a really completely different context. It’s deliberately subverting all of the issues that labored and the issues that did not work within the earlier room:
1. You cannot battle the zombies individually (they’re shut sufficient that if one sees you the opposite will get notified and include)
2. Because of how carefully they’re positioned collectively, it is not possible to cost by way of (even should you commit) — they block the trail
3. You can kite them in circles ceaselessly, making fight with them considerably simpler; the encounter may be very completely different as a result of you need to use very completely different techniques to cope with them
4. You also can keep away from them by working a loop and ditching the pair.
edit: took a fast gif of those ranges in motion:
can not imagine I died that means