Tuesday, March 26, 2024
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Once they see you, these zombies pathfind in the direction of you and you’ll’t shake them. They take 4 hits and can hit again except you are very superb at dodging — and even then, it is probably not doable to dodge two without delay. If you go to a unique flooring, they overlook about you.

First, a very onerous level- preventing two zombies without delay shouldn’t be simple. You can entice the left zombie by peeking out somewhat, however then it’s important to take care of it in a reasonably tight house (the alcove with the participant in it, to the best) with out stepping into the second zombie’s line of sight.

It’s doable to run by means of this space with out preventing both zombie, however you actually need to commit, and you’ll take a pair hits.

It’s additionally doable to struggle only one zombie and run by means of with out preventing the second, however once more, you actually need to commit, and you’ll take a success.

Second, a stage that presents an analogous setup (two zombies to struggle!) however in a really totally different context. It’s deliberately subverting all of the issues that labored and the issues that did not work within the earlier room:

1. You cannot struggle the zombies individually (they’re shut sufficient that if one sees you the opposite will get notified and include)

2. Because of how intently they’re positioned collectively, it is unattainable to cost by means of (even when you commit) — they block the trail

3. You can kite them in circles perpetually, making fight with them considerably simpler; the encounter may be very totally different as a result of you need to use very totally different ways to take care of them

4. You may keep away from them by working a loop and ditching the pair.


edit: took a fast gif of those ranges in motion:

can not imagine I died that approach

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