So, in the present day, I’m presenting to you an interview I did with Leonardo Castanho who answered just a few questions on Little Leo Games’ upcoming title, Astrea: Six-Sided Oracles!
I had my eyes on this title for fairly some time now because it not solely seems extremely thrilling when it comes to the gameplay loop and aesthetic but it surely additionally seems to do one thing completely different from different video games within the deckbuilding style.
At this 12 months’s Gamescom the place this interview additionally befell, I even obtained to play the demo for a good bit and I actually loved it. I had a run happening with a variety of corruption that did MASSIVE quantities of “damage” but it surely additionally killed me off earlier than I might get far into the run. If you need to know what that’s about, you’ll discover extra about that within the interview… however earlier than that, I’d wish to level in direction of the Steam Page the place you can’t solely wishlist the sport (it’s popping out quickly!) however you can too give the demo a strive your self!
What’s Astrea: Six-Sided Oracles about?
Astrea is a dice-deckbuilding sport. So, as a substitute of constructing a deck of playing cards, you construct a deck of cube. Dice have completely different actions and also you construct your deck round these.
A extremely cool factor we’re attempting to do with our sport is that we don’t actually have “damage”.
[Instead], we’ve got “pre-fight” and “corruption”. So, pre-fight means damaging the enemy and therapeutic the participant, so principally as a substitute of simply dealing harm, you commerce harm for therapeutic. Corruption is the other of that. Corruption heals the enemy and offers harm to the participant.
Rolling corruption will not be a very good factor however when you roll it, it’s important to use it.
Oh, so, what made you design the sport like that?
We have a tier system for the cube. You have to decide on between protected, balanced and dangerous cube.
Riskier cube have stronger actions however additionally they have extra corrupted faces. The safer cube have weaker actions however they’ve much less corrupted faces.
So, the thought is that, when you construct a deck with a variety of dangerous cube, you’ll find yourself with an excessive amount of corruption which you could’t heal up however when you construct a deck with many protected cube, your harm output will find yourself being so low that enemies may rush you.
So, in principle, you possibly can construct high-risk-high-reward decks however discovering the best stability is vital.
What’s your greatest inspiration for the sport?
Oh, there are a variety of locations [we took inspiration from].
The greatest one was “Quarriors”, it’s a board sport. It’s one of many few board video games that has cube deckbuilding in it. Slay the Spire, in fact, can also be one other inspiration. We additionally took a variety of inspiration from Magic. The sport doesn’t actually have something to do with Magic The Gathering however we took inspiration from the various card interactions that change stuff, and the complexity of getting many interactions.
What was your favorite a part of growing this sport?
In my opinion, [the] sport design. Thinking up mechanics and determining the interactions that every cube has with others, testing and seeing if any of the mechanics or characters are damaged or whether or not they really feel good. The better part is the sport design.
What was the toughest problem you confronted in Astrea’s growth?
I believe the toughest half was discovering the staff.
Because that is our first large sport, discovering individuals to enter the mission was actually laborious. Development-wise, it’s humorous the way it went clean then. Of course, we had just a few delays however issues began to get properly after some time.
But at first, one other large problem was discovering the core gameplay. It took us a very good few months to seek out good gameplay [loop] that’s enjoyable. But then all went properly.
As talked about beforehand, Astrea: Six-Sided Oracles is coming quickly to Steam and GOG. Make positive to take a look at the demo your self and to wishlist the sport. Wishlisting titles like this one is a good way to help the devs even earlier than the sport is out!
I had a blast speaking to the devs of Little Leo Games on the occasion and I’m wanting ahead to taking part in the completed sport as soon as it’s out!
This submit was first revealed on Indiecator by Dan Indiecator aka MagiWasTaken. If you want what you see right here and need to see extra, you possibly can test me out on Twitch and YouTube as properly.