Home Indie Game Steam recreation outcomes & launch “autopsy”

Steam recreation outcomes & launch “autopsy”

Steam recreation outcomes & launch “autopsy”


I just lately launched a recreation on Steam(March 25 2022) and I need to share the outcomes with you.

So, Gentlemen, let’s have a look at the outcomes.
Please notice that I might write a complete e book on this expertise and I can solely present a small tip of what went behind.

What went unhealthy
Man, there are nonetheless so many issues that went incorrect however I’m simply making an attempt to spotlight the massive ones

– BAD TIMING: We had our peek of the Email advertising and marketing marketing campaign through the February Steam fest that means content material creators have been already having tons of content material to select from
– BAD LUCK: More than 30% of our Wishlist have been from folks in Russia and we misplaced all of them as a result of on the level of launch they may not get cash on their Steam wallets to purchase the sport however the ones who nonetheless had funds in wallets they may, nonetheless very onerous strike for us
– BAD UPDATE: after launch, my associate programmer Sadoff made updates every day based mostly on suggestions and bug experiences we had and through one replace he made a mistake so the sport didn’t begin anymore, it was most stress on our aspect since detrimental opinions began coming abruptly, we hardly handle to rebalance the state of affairs with quick replace repair and PR however it was one of the nerve-racking moments we had, we nearly went to detrimental score at that time.
– BAD RESOLUTION: Many streamers didn’t contact our recreation as a result of we didn’t have zoom-in for big-screen decision, the agony of getting a customized recreation engine and all the things is so small on 4k resulted within the lack of many streamer alternatives.

What went good

– COMMUNITY: we applied a Discord button within the recreation’s important menu and added achievements with rewards together with one that offers further new recreation ammunition if gamers be a part of our discord, I have no idea precisely if this was the rationale why they joined however many joined our Discord neighborhood and the exercise was tripled. Having a strong neighborhood will likely be a crucial factor for our future releases. Long-term advantages. (remind me to point out you guys my DIscord LVL up the inner template for neighborhood administration)

– SOCIAL MEDIA: The social media marketing campaign began in 1st March and was lively with each day posts till March 28
A. Facebook: right here I posted once more solely in particular target market teams and I received loads of help, by this time many admins have been already conversant in me, and a few of them pinned my posts. I additionally made an occasion for my mates and call with the discharge date countdown and fixed posting in key locations(to a lot to elucidate) outcomes have been good I additionally managed to get few of my posts viral once more.

B. Twitter & Gamejolt: they each have a one way or the other related system so I used very related content material in my MK marketing campaign.
On Gamejolt we had some posts featured in some communities + we received featured on Gamejolt sizzling new video games and had good outcomes however we additionally had fixed engagements. most translated into wishlist additions on Steam. We additionally launched a free Short model of the sport a couple of days earlier than the primary Steam launch, this was a pleasant transfer, it didn’t generate many downloads & outcomes however nonetheless, a spark of magic was added.
Here are a couple of examples of posts from Gamejolt that received Featured:

2. TWITTER. Long story quick: we didn’t get many Wishlists from Twitter however we received loads of networking with content material creators and media and even Branding, this was additionally an excellent long-term funding. Feel free to scroll on our Twitter wall and see what kinds of posts we made and what engagements we had: https://twitter.com/16bitnights

– TEAM SYNCHRONIZATION: as a few of you realize I solely work in groups 1+1, and TBH I believe it’s the greatest quantity. So our sync was going excellent, my associate Sadoff was making updates every day after the discharge and he was accountable for bug experiences matters, whereas I used to be accountable for PR on electronic mail(I additionally ought to make a special subject only for this alone), discord neighborhood, and extra Steam neighborhood. Also having an already fan base of testers helpt quite a bit in figuring out new bugs quick that was brought on by extra updates.

– RELEASE DAY: We wished Splattercat to make a launch video however we thought that he already made an unique Beta video on our recreation so we didn’t need to be insistent since he appears to love to at all times have recent content material.
But we received Mr. Falcon to make a video evaluation on our recreation and he synchronized completely on the precise launch day:

– ORGANIC MARKETING: this was most likely the very best consequence ever for me. We invested quite a bit in having excessive re-playability with 30% RNG content material, a number of paths, a number of methods to play, and a number of endings and this paid off massive time, simply go on youtube and seek for “Chromosome Evil”, an enormous quantity of gamers that introduced the sport made movies to not point out I noticed it streamed on some Discord rooms.

– CONTACTS/NETWORKING: Having been doing video games for 10 years received me some good connections and most of them have been very supportive. Here is an instance from the Mud & Blood neighborhood, as a bonus we each share an identical viewers of top-down tactical video games viewers. I’ve full respect for them, and I hope at some point I can return the favor.

– EXCLUSIVITY: the exclusivity advertising and marketing method opened some further doorways for us

And a lot extra issues that I’m simply too drained to speak about and possibly greatest to maintain a couple of issues in thriller

OK let’s transfer on to the ultimate chapter of outcomes.

Steam Release Results

1. Before the discharge, we received featured in “Popular upcoming releases”. At this level we had I believe round 8k-9k Wishlists and rising ultra-fast

2. After the discharge we received featured in New & Trending / Popular new releases


24 March (few hours earlier than the discharge )
Steam wishlist – 9800
Steam followers – 1455
Gamejolt followers – 267  / Gamejolt demo downloads: 57
Discord – 434
Twitter – 1456
Itch.io demo downloads – 48
25 March (1 day after launch )
Steam wishlist – 12.700
Steam followers – 1986
Gamejolt followers – 267  / Gamejolt demo downloads: 65
Discord – 468
Twitter – 1456
Itch.io demo downloads – 73
models offered on steam – 1093 (half have been from Wishlist)
31 March (closing launch low cost day/1 week after launch )
Steam wishlist – 20.700
Steam followers – 2728
Gamejolt followers – 276  / Gamejolt demo downloads: 96
Discord – 534
Twitter – 1462
Itch.io demo downloads – 124
models offered on steam – round 2550

Our priorities now are:
– Consolidation of our fan base on Discord
– Consolidation of opinions & steam score
– Consolidation of our private contacts

All of those duties are aimed on the long-term.

And right here is one thing I need to share with you, perhaps it looks as if a cliche however for me it is deep:
The gladiator: my associate programmer, he doesn’t discuss a lot however will get the s**t finished.
The previous man: me
The colosseum: Steam
The Crowd: the Players

Releasing a recreation looks like a gladiator getting into the Arena. BEAUTIFUL S**T! I’ll admit I had some tears in my eyes on the discharge day.  Cool  Gentleman



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