The Finnish cell studio mentioned the sport failed to fulfill its “very excessive requirements” regardless of quite a lot of design modifications that have been applied earlier this 12 months.
“We felt Clash Quest nonetheless did not attain the bar we have been aiming for. In the top we really feel [ending development] is the suitable resolution for the sport,” mentioned the corporate.
The studio thanked gamers for serving to them enhance Clash Quest with a deluge of suggestions shared on social media channels like Discord and Twitter, however defined it merely could not ship the sport it got down to create.
“We hope we might be clear about this resolution and we plan to document one final Captain’s Log detailing what our targets have been, what benchmarks we got down to obtain, and finally what the catalyst was for this resolution,” continued Supercell.
As Clash Quest prepares to wind down, gamers will be capable to switch any in-game purchases made within the title to a different Supercell stay sport by contacting participant help.
To stop gamers from spending extra money, in-game purchases shall be disabled and Clash Quest shall be delisted from storefronts to halt new downloads. Supercell intends to start shutting down Clash Quest’s servers in roughly six weeks to present gamers “ample time” to switch their purchases over to its different titles.
“Although this may occasionally mark the top of Clash Quest, it’s a core worth of Supercell’s tradition that we take our learnings and apply them to our different video games,” added Supercell. “Exciting alternatives come up as members of the Clash Quest crew transfer on to assist develop our new and present video games. It was the killing of Smash Land that enabled Clash Royale’s development.”