Tuesday, April 16, 2024
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I’m searching for a mannequin to simulate climate patterns over very long time intervals on a tilemap.

The fundamental thought is to have 3 tile sorts:

Over the course of recreation, the local weather of land and mountain tiles ought to change (desert/grass/snow…)
The gamers ought to be capable of affect local weather of tiles by constructing canals, dams, eradicating mountains, and many others.

For this I would like mannequin to calculate climate patterns, particularly decide tiles on which it is going to rain.

The present thought is that rain ought to rely upon peak of the tile, proximity of mountains/lakes/rivers/shielding of ocean by mountains…

Also I want to obtain a behaviour, when rivers can dry up/decrease the quantity of water they’ve. For instance, if rivers had been to originate in mountain tiles with snow, then altering the mountain tile local weather would end in drying up of the river.

I perceive that it’s unfeasible to unravel differential equations in a recreation, due to this fact I’m searching for a easy mannequin that will let me pretend lifelike local weather behaviour.

As you possibly can in all probability see, I haven’t got crystal clear idea of what I wish to obtain, simply the essential define.

Therefore, I’d admire any concepts of the way to clear up related issues.

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