Home Retro Gaming The Dreamcast Junkyard: Review: Yeah Yeah Beebiss II

The Dreamcast Junkyard: Review: Yeah Yeah Beebiss II

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The Dreamcast Junkyard: Review: Yeah Yeah Beebiss II

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Now, I’m conscious I kind this as any individual who has not too long ago entered the fourth decade of his life, however hear me out. Sometimes I wish to simply chill, crack open a chilly one and play a sport that requires little or no in the best way of cognitive gymnastics. Sometimes I’m not within the temper to attempt to re-learn complicated management schemes, or decipher an ever-filling map display screen that wants its personal

to decipher. I simply need one thing easy. And participating. And addictive. That additionally sounds good and leaves me with a smile on my face. It’s not so much to ask for, is it?

Luckily, Yeah Yeah Beebiss II has arrived on the Dreamcast and it checks all the aforementioned hypothetical packing containers. If you assume the identify of this charming little indie providing sounds acquainted, it is as a result of it’s a pseudo sequel to a NES sport that by no means truly existed – Yeah Yeah Beebiss I. That sport is a thriller in and of itself, and for those who do a cursory search on YouTube you will discover a complete host of excellently produced movies explaining the entire rabbit gap – was Yeah Yeah Beebiss a copyright lure? A poor mistranslation? Did it ever actually exist as a playable title? The solutions to all these questions (and extra) are however a Google or YouTube search away, expensive buddy. 

Created by indie developer and YouTuber John Riggs (with a bit assist from Mega Cat Studios and Bit Ink Studios), and printed by WAVE Game Studios, Yeah Yeah Beebiss II is a Dreamcast port of a NES title that duties the participant with ridding the quite a few single-screen levels of ‘evils’ earlier than the timer runs out. You get to play as both of the sport’s protagonists – named Haoran and Li Jing on the sport’s title display screen, however as Kyonshi Hui and Jiangshi Bo elsewhere within the packaging – who seem like based mostly on the Jiangshi (hopping vampires) of Chinese folklore. Quite why these two are out of their coffins, hopping about and zapping stated evils will not be actually divulged, however all of us want a pastime. 
Joking apart, these character designs are a pleasant/extremely esoteric little nod to Rai Rai Kyonshis: Baby Kyonshi no Amida Daibouken, the sport which is theorised to really be the enigmatic Yeah Yeah Beebis I (many due to my discovered colleague Lewis for that nugget of information).

Gameplay is refreshingly uncomplicated right here. Essentially you’re introduced with a single play display screen, the development of which will get extra architecturally complicated as you progress by means of the ten levels. Playing as both Haoran/Kyonshi or Li Jing/Bo (or each, for those who play with a buddy) you’re then tasked with hopping across the place avoiding hazards (reminiscent of hearth (I assume it is hearth…it does not animate)) and zapping the floating nasties that seem. 

Each stage has a set variety of enemies that should be dispatched earlier than the timer runs out, they usually can seem just about wherever within the stage so issues do get a bit frantic as closing dates grow to be extra stringent and ranges begin to incorporate extra platforms and ladders and such. What will be annoying with this mannequin is that as a result of random nature of enemy look, generally they’ll seem proper the place you’re stood and deal unavoidable injury…however swings and roundabouts. Some enemies will merely float about minding their very own enterprise, ready to be bitch-slapped out of existence; whereas others are a bit extra malevolent and can deal out ranged assaults of their very own. Most of them solely take a couple of hits although, so that they by no means actually provide a lot in the best way of resistance.

Offing these baddies (once more, I’ve to stress that they’re brilliantly referred to by the sport as ‘evils’) will generally lead to bonus objects being dropped; an additional life right here or a bit of additional time there. There’s additionally an merchandise within the type of a clock that stops time and makes all of the enemies freeze in place, but in addition stops new enemies from showing whereas in impact so in case you are quick on time it isn’t a good suggestion to gather it – you possibly can have that tip free of charge.

Being a sport for the NES at coronary heart (certainly, this Dreamcast iteration is powered by NesterDC), Yeah Yeah Beebiss II doesn’t in any manner take a look at the Dreamcast’s {hardware}, however conversely that is completely not the purpose. Like many different retro-themed titles launched on Dreamcast (see Flea!, Hermes, Ghoul Grind et al) it’s a sport that performs to a sure viewers and to a sure period in gaming, and it does it remarkably properly. 
The music which performs all through is a mixture of classical overtures recreated with aplomb by chiptune composer ChipsNCellos and it by no means will get annoying – if something it’s truly fairly spectacular to listen to these renditions of stuff like In the Hall of the Mountain King being performed by a Dreamcast doing an impression of a Nintendo Entertainment System. The nods to the NES roots of Yeah Yeah Beebiss II are additionally depicted by the NES cartridge motif that shows on the VMU display screen when you play.

There’s not an excessive amount of depth to Yeah Yeah Beebiss II, however that actually is a part of the enchantment – for me at the least. It seems like a sport immediately out of the late Eighties or Early Nineteen Nineties, with the restricted color palette and fundamental enemy designs, however on the finish of the day it’s aiming for that aesthetic and Yeah Yeah Beebiss II nails it. Authentic 8-bit visuals, a catchy soundtrack and easy and addictive gameplay. That’s Yeah Yeah Beebiss II in a nutshell.

As a little bit of trivia, when Yeah Yeah Beebiss II was first introduced by John Riggs on his web site, the clamour for a brand new Dreamcast indie title was so nice that it offered out in little various hours. WAVE Game Studios then stepped in to assist publish and distribute the sport and it could – on the time of writing – now be bought for the princely sum of simply £10.
To wrap this again round, then – for those who yearn for a simplistic and relatively endearing retro expertise in your Dreamcast, you can do a lot, a lot worse than selecting up a duplicate of Yeah Yeah Beebiss II. The solely actual damaging (for those who may even name it that) is that as this sport comes on a pleasant printed disc in a beautiful jewel case with some glorious art work offered by Yoshi Vu, in case your Dreamcast occurs to have had its GD-ROM drive extracted in favour of another methodology of operation, then you definately’re out of luck. Well, until you seize a NES emulator on your Dreamcast and run the NES rom file which is provided on the disc…methods and means folks, methods and means. Adapt and overcome and all that jazz.



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