Home Game Development The Last of Us Part I’s full accessibility options have been revealed

The Last of Us Part I’s full accessibility options have been revealed

The Last of Us Part I’s full accessibility options have been revealed


With The Last of Us Part I releasing on the PlayStation 5 subsequent week, developer Naughty Dog has revealed in a PlayStation Blog the complete suite of accessibility choices that’ll be out there to gamers at launch. Director Matt Gallant mentioned that the remake was made to be “an accessible expertise for blind gamers, for deaf gamers, for gamers with motor accessibility wants.” 

Last month, accessibility options for the upcoming remake had been leaked. Among the leaks had been totally different choices for traversal, adjusting discipline of view for movement sick gamers, and skipping puzzles completely. The choices right here observe on from these current in The Last of Us Part II again in 2020. 

One of the largest additions to The Last of Us Part I comes within the type of audio descriptions throughout cutscenes. Naughty Dog partnered with Descriptive Video Works, an organization that is been specializing in describing video games, movies, and TV for practically 20 years. 

To present an instance of what the sport shall be like with that operate, Sony just lately launched a model of the sport’s launch trailer with the function energetic. This marks the primary sport to ever embrace an audio description function for cinematics. 

When the unique The Last of Us launched in 2013, the sport was missing in the way in which of accessibility choices. Beginning with Uncharted 4: A Thief’s End in 2016, Naughty Dog video games have featured increasingly choices for various gamers. 

Similarly, Gallant highlighted a function that can play dialogue via a DualSense controller through haptic suggestions. Through this operate, a deaf participant “can really feel the way in which a line is delivered, can really feel the emphasis, together with the subtitles to offer some sense of how that line is delivered,” defined Gallant.

The PlayStation Blog has a complete breakdown of all of the accessibility options in The Last of Us Part I, together with presets for imaginative and prescient, listening to, and motor controls, visible aids, and movement illness. There are even choices to tweak enemies, assets, stealth, and the participant themselves to any one of many sport’s 5 problem settings. 



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