Core Gameplay and Power-Ups
I’ve been spending a while making an attempt to enhance the core gameplay. I’m not fairly certain methods to outline what that’s, however the strategy I exploit is easy: generate a random map with enemies, bushes, power-ups, and so on. The extra enjoyable it’s to play, the higher the core gameplay is. Since, in spite of everything, that is what you’ll be doing more often than not, is hopping round and capturing at issues. That’s my present principle, anyway.
One hiccup has been on methods to differ the weapons and power-ups. Do I let the participant choose weapons doom-style, or do I’ve the participant pickup power-ups that present an improve, just like Contra? If I am going with power-ups, then how lengthy do I let the power-ups final? Do they final till the top of the extent, till the participant dies, or is it a timed restrict? So many decisions, and every one makes a significant distinction in how the sport feels and progresses.
I’ve a stable thought of how I’ll go about it, however that may change sooner or later. However, I wished to point out off among the power-ups I applied these days that add some spice to the gameplay.
Power improve (yeah it is kinda sorta like a rocket launcher)
So I name it a “energy” improve, as a result of every thing fired from the flamethrower needs to be a type of fireplace. Instead of a rocket, I’m making an attempt to go for a really feel of a robust, condensed, explosive, fireball.
That purple flame above the toad’s head is a timer. The flame seems if you purchase a power-up and can diminish when the time is up. The flame will shrink when you’ve gotten ten seconds left, a visual warning to the participant that their time with the power-up is sort of over.
Spread (triple-fire) improve
I attempted a sprig first, the place it fires each straight and diagonally, however for some motive that did not really feel proper. It was additionally a bit off-putting. Instead, I went with what you see above. It’s extra like a triple-fire power-up. It’s appears to be like nice, feels highly effective, and can be rather more enjoyable than the previous spray-like model.
Rapid-fire-power-triple-thingamajig (and fireplace protect)
Yep. Probably the very best power-up you will get. It’s the facility improve plus triple-spread-fire. Total carnage!
Also in that gif, you would possibly discover a bunch of fireballs circling across the participant. That’s one other power-up, the fire-shield power-up. It will harm any bushes or enemies that are available in contact with it.
Bringing all of it collectively
Now I simply have to implement these into the degrees in an excellent method. In some instances, it’s going to require modifying the degrees to permit for extra space to wreak havoc, which I feel is an efficient factor. I’m hoping it’s going to permit for a extra participating expertise.