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Top Down RPG Game

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Top Down RPG Game

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kenter


Goal Create an RPG recreation with:
Linear Quest, Kenshi/Runescape Style of fight, Basebuilding with base protection, dungeons, Exploring the world with a companion.

Story –
Possibly isekai kind of background. The purpose for that is I like fashionable style garments and would need to combine them with some medieval armor.

Basebuilding – Wont be required to personal a base. It will likely be in its seperate zone. Raiders will attempt to assault you. Benefits of getting it is going to be modified weapons, potions, gadgets, and many others. Can be populated with npcs. Can place down prefab buildings (So gamers cant cheese the ai pathing with customized buildings).

Combat – Turn primarily based on who assaults. Based on cube roll, assault degree, staggered and stamina. The AI will use cube rolls on injury worth, dodged, defended, crucial, counter assaults. Have choice to make characters use vary, tank, assist, and common melee.

Updated Version

Current State to date. Currently engaged on Combat mechanics multicombat, dodging, stagger, protection, assault, and stitching the animations for it.

Latest Status 8/28/2022

« Last Edit: Today at 04:33:05 PM by kenter »
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kenter


Old Unity

Have not selected the Title Yet

About
A 3rd-person recreation with darkish souls fight mechanics. You can construct bases to defend from different factions, commerce, or raid different factions. Gather allies the place you may management them manually, craft weapons and armor, ship instructions, assign jobs, and make it easier to battle bosses and discover dungeons. Rpg leveling system for gamers and companions. Skills equivalent to assault, protection, agility, setting up, magic, archery, gathering, and crafting.

Progress
I began this undertaking about 1.5 months in the past. Currently engaged on it a couple of days per week. I’m at school proper now.

Why I’m making this recreation
I wished a 3rd particular person survival recreation that had helpful npcs. Playing survival video games alone is frightening to me. I additionally need to check out recreation dev.

Videos and Photos

Job UI

Early Testing with Bosses

Basebuilding

Experimenting with the atmosphere and ui

Basebuilding

Combat Testing
Combat Between npcs will use RNG and Skill primarily based degree. Example a better defence ability > assault ability the npc may have a better % probability of blocking the assault.

Tree Chopping
https://www.youtube.com/watch?v=U75v2buTueE

This week I labored on npc instructions and weapon trails

Video

« Last Edit: August 07, 2022, 05:15:46 PM by kenter »
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kenter


Working on my beginning space. Just the constructing property proper now. After I end the buildings Im going so as to add npcs and shopkeepers and npcs idle behaviors. 

Front Entrance

Making Enterable Buildings


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kenter


Experimenting with larger poly fashions


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kenter


Combat Footage with the brand new fashions


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kenter


Restarting this undertaking once more. Switched my engine to unreal.

Current progress


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mobilelast


Looks good already.

It could be attention-grabbing to listen to insights in regards to the first steps with Unreal. I’ve been working virtually solely with Unity, however I’d wish to attempt UE in some unspecified time in the future. Unity’s SRP/URP/HDRP rendering system is kind of a large number these days and I’ve heard that Unreal is likely to be extra easy.


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Avaruustaistelupeli (ATP) – an area fight recreation
– Free obtain from itch.io or IndieDB
– Dev diary right here

kenter


I haven’t touched a lot concerning any graphical settings. All of settings enabled proper now are the default settings. Nanite permits me to only plop down mountains and rocks with out worrying in regards to the triangles.

Blueprint scripting additionally makes prototyping concepts a lot quicker.

In unreal there’s just one default rendering pipeline in order for you a cell or a excessive finish computer recreation all it’s important to do is modify the standard setting.


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mobilelast


Thanks. It’s good to listen to in regards to the experiences and insights.


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Avaruustaistelupeli (ATP) – an area fight recreation
– Free obtain from itch.io or IndieDB
– Dev diary right here

kenter


Status replace

8/16/2022

Worked on principally the primary village, some fight, some inside constructing traversal logic

Some panorama modifications and utilizing modular medieval prefabs to create village foundations.

Chair standing and sitting animations

Culling Meshes of NPCs if you change flooring or if the npcs change flooring.

« Last Edit: August 17, 2022, 08:52:43 AM by kenter »
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kenter


Status Update 8/20/2022

Idle conduct for humanoid npcs inside buildings.
Metahuman npcs
Started work on modular armors. 

Next Week Plans
Improving fight add dodging, block, and many others


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kenter


How many devs are within the staff? An RPG should want a variety of work, I like such massive initiatives

Just 1. My plan is to do a proof of idea or tutorial island/zone with the principle options achieved.


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kenter


Status Update

Added Blocking, Dodge and Damage Numbers.

Needs extra animation work like rotating in direction of goal or rotating in direction of attacker when blocking.


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kenter


Status Update

Death State, UI, Weapon stats and assault ability to compute injury.

Things deliberate for subsequent the few weeks
Inventory System, Armor, stamina, repair the jank rotation when combating.


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