Goal Create an RPG recreation with: Linear Quest, Kenshi/Runescape Style of fight, Basebuilding with base protection, dungeons, Exploring the world with a companion.
Story – Possibly isekai kind of background. The purpose for that is I like fashionable style garments and would need to combine them with some medieval armor.
Basebuilding – Wont be required to personal a base. It will likely be in its seperate zone. Raiders will attempt to assault you. Benefits of getting it is going to be modified weapons, potions, gadgets, and many others. Can be populated with npcs. Can place down prefab buildings (So gamers cant cheese the ai pathing with customized buildings).
Combat – Turn primarily based on who assaults. Based on cube roll, assault degree, staggered and stamina. The AI will use cube rolls on injury worth, dodged, defended, crucial, counter assaults. Have choice to make characters use vary, tank, assist, and common melee.
Updated Version
Current State to date. Currently engaged on Combat mechanics multicombat, dodging, stagger, protection, assault, and stitching the animations for it.
About A 3rd-person recreation with darkish souls fight mechanics. You can construct bases to defend from different factions, commerce, or raid different factions. Gather allies the place you may management them manually, craft weapons and armor, ship instructions, assign jobs, and make it easier to battle bosses and discover dungeons. Rpg leveling system for gamers and companions. Skills equivalent to assault, protection, agility, setting up, magic, archery, gathering, and crafting.
Progress I began this undertaking about 1.5 months in the past. Currently engaged on it a couple of days per week. I’m at school proper now.
Why I’m making this recreation I wished a 3rd particular person survival recreation that had helpful npcs. Playing survival video games alone is frightening to me. I additionally need to check out recreation dev.
Videos and Photos
Job UI
Early Testing with Bosses
Basebuilding
Experimenting with the atmosphere and ui
Basebuilding
Combat Testing Combat Between npcs will use RNG and Skill primarily based degree. Example a better defence ability > assault ability the npc may have a better % probability of blocking the assault.
Working on my beginning space. Just the constructing property proper now. After I end the buildings Im going so as to add npcs and shopkeepers and npcs idle behaviors.
It could be attention-grabbing to listen to insights in regards to the first steps with Unreal. I’ve been working virtually solely with Unity, however I’d wish to attempt UE in some unspecified time in the future. Unity’s SRP/URP/HDRP rendering system is kind of a large number these days and I’ve heard that Unreal is likely to be extra easy.
Logged
Avaruustaistelupeli (ATP) – an area fight recreation – Free obtain from itch.io or IndieDB – Dev diary right here
I haven’t touched a lot concerning any graphical settings. All of settings enabled proper now are the default settings. Nanite permits me to only plop down mountains and rocks with out worrying in regards to the triangles.
Blueprint scripting additionally makes prototyping concepts a lot quicker.
In unreal there’s just one default rendering pipeline in order for you a cell or a excessive finish computer recreation all it’s important to do is modify the standard setting.