Total War: Warhammer 3 will tomorrow obtain a public beta of Immortal Empires, the huge, trilogy-merging sport mode. At the identical time, it’s going to additionally obtain a 2.0 replace which brings sweeping modifications to faction mechanics, the UI, particular person items and plenty of bug fixes. Creative Assembly have detailed a few of these modifications in a brand new video launch as we speak, which you may discover beneath.
There might be a full set of patch notes for two.0 alongside tomorrow, alongside all the brand new DLC, however for now here is the video:
The video begins by detailing some main new options. The Warriors Of Chaos are receiving a marketing campaign rework with 4 new legendary lords, together with new God-given “chaos presents” to spice up your faction, a vassal-based settlement construction, the flexibility to rent mercenaries to affix your warband, a warband improve tree, and extra. There are additionally 4 new provinces on the Realm Of Chaos map. Some of those modifications are presumably designed to coincide with the Chapions Of Chaos paid DLC which additionally releases tomorrow.
There are additionally UI updates, a few of that are purely beauty like extra selection within the color palette, and a few which make it simpler to entry details about your faction’s allies and vassals.
The video additionally particulars a number of the modifications being made to assist the Immortal Empires marketing campaign. If you are not acquainted, Mortal Empires was a mode for Warhammer 2 which allowed the races from that sport to battle in opposition to these from Total War: Warhammer 1 on a a lot expanded map. Immortal Empires does the identical however for all the trilogy. To make that work, races from Warhammer 1 and a couple of have to be amended in an effort to make them appropriate for battling the races of Warhammer 3, together with re-balanced reload occasions, modifications to therapeutic skills, and modifications to particular person unit stats.
Nic Reuben has already been taking part in the Immortal Empires beta and wrote earlier as we speak that the mode was a formidable achievement:
Impressive is the immense variety of tiny tweaks for older factions, from steadiness and battle modifications (Dragons at the moment are beefier. Gor’rok’s distinctive ceremony now grants Saurus Warriors a Tzeentchy barrier. Norsca can construct partitions now) to lore-friendly recruitment choices (Aranessa Saltspite can recruit Ogre Maneaters, ditto Vampire Counts and Mournguls). Alongside this, a couple of factions have had mushy reworks – notably Vampire Counts and Tomb Kings – shuffling round construct orders and unit tiers to make their begins quicker and extra forgiving. But virtually each faction has acquired tweaks or passes of some form.
Which is spectacular work, even when I discover the thought of taking part in Immortal Empires completely overwhelming.