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unity – “Attach socket” with Oculus Interaction SDK

I’m making an attempt to recreate the “connect socket” (XRSocketInteractor) from Unity’s XR Interaction Toolkit.

Has anybody had any success? I’ve learn via the documentation however cannot give you a easy means to do that. I’ve even tried writing my very own script with an OnTriggerEnter() utilizing each

seizeInteractable.AddSelectingInteractor(grabInteractor); and grabInteractor.Select();

however nonetheless have not obtained an entire snap connect..

I’ve gotten the grabbable object to show inexperienced (be Selected) seen with the “Interactable Debug Visual” script however the object does not “auto transfer” to the rework level and I’d slightly see if there’s certainly a correct strategy to do it.

Any concepts?



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