Game Development Stack Exchange is a query and reply web site for skilled and unbiased sport builders. It solely takes a minute to enroll.
Anybody can ask a query
Anybody can reply
The greatest solutions are voted up and rise to the highest
Asked
Viewed
14 instances
I actually like this impact that I noticed in a child’s cellular sport. https://gfycat.com/thunderousimpishblacknorwegianelkhound I’m making an attempt to create this impact in my sport. The timber appear to deform with each slight motion/swipe within the sport, pulling extra to the proper or left relying on the rate of the swipe, I believe? Here’s what I’ve tried:
-
Rigging three bones via the timber, after which animating it by
rotating the bones. But this does not remedy the issue of the way it’s
deforming actually every thing within the rig (until there are bones
via every thing), and in addition it looks as if the highest of the timber are
being pulled in both route. -
Also I am unable to simply modify the rotation angle based on velocity
at runtime, until I exploit curves — however this appears excessive and I
doubt it is that? -
Looking up Shaders that might deform our bodies like this, however could not
discover something prefer it. -
Looking at Sprite Shape, however that appears to be for tiled objects, not
one thing like this.
How would you strategy this drawback? Is there one thing apparent that I’m lacking right here?
$endgroup$
2
lang-cs