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unity – How To Calculate The Correct Sprite Dimensions?

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unity – How To Calculate The Correct Sprite Dimensions?

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I would like the sprites that I import to Unity to be the right dimensions in order that high quality just isn’t affected by the digital camera’s place. If I’m understanding appropriately, I must know what number of pixels the sprite is taking on on display screen, utilizing my digital camera’s present place, is that right?

For instance, if I would like my character to be this dimension, whereas my default digital camera place is that this, how do I do know what dimensions to make the sprite?

enter image description hereenter image description here

Camera Position: Vector3( 10.6411972, 6.14294481, -28.7007446)
Game Display: 1920 X 1080P

I think about there should be a simple solution to determine this out, as many devs appear to know precisely how large to make their sprites. Thanks for taking the time to learn!

EDIT: I’m utilizing perspective digital camera!

Kind regards,

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