[ad_1]
I would like the sprites that I import to Unity to be the right dimensions in order that high quality just isn’t affected by the digital camera’s place. If I’m understanding appropriately, I must know what number of pixels the sprite is taking on on display screen, utilizing my digital camera’s present place, is that right?
For instance, if I would like my character to be this dimension, whereas my default digital camera place is that this, how do I do know what dimensions to make the sprite?
Camera Position: Vector3( 10.6411972, 6.14294481, -28.7007446)
Game Display: 1920 X 1080P
I think about there should be a simple solution to determine this out, as many devs appear to know precisely how large to make their sprites. Thanks for taking the time to learn!
EDIT: I’m utilizing perspective digital camera!
Kind regards,
[ad_2]