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I need to see via 3d objects and proceed to see via with out utilizing instantiate however fairly lower out within the 3d object.
I discovered this tutorial that sees via however doesn’t lower out and preserve reducing out nevertheless it exhibits and it’s hidden when you transfer the cursor i would like it to maintain exhibiting.
https://youtu.be/Blits1yymCw
I need to do one thing like scratch card masks constantly cuts.
By steady i imply what has been proven is saved proven and extra is added to it whereas constantly holding mouse key.
I would like one thing that doesn’t overload reminiscence i feel instantiate overloads reminiscence.
I hope you understood me.
the code i've is
utilizing System.Collections;
utilizing System.Collections.Generic;
utilizing UnityEngine;
public class MaskObject : MonoBehaviour
{
public GameObject[] ObjMasked;
void Start()
{
for (int i = 0; i < ObjMasked.Length; i++)
{
ObjMasked[i].GetComponent<MeshRenderer>().materials.renderQueue = 3002;
}
}
void Update()
{
Vector3 mouse = Input.mousePosition;
Ray castPoint = Camera.predominant.ScreenPointToRay(mouse);
RaycastHit hit;
if (Physics.Raycast(castPoint, out hit, Mathf.Infinity))
{
rework.place = hit.level;
}
}
}
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