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I’ve Save/Load performance the place I take advantage of LoadGameFromSlot
, SaveGameToSlot
and SaveSport
object.
When I take advantage of it contained in the UE4 editor – every thing works high-quality.
But once I make a bundle and launch it as a separetee sport – it don’t work.
For instance I save sport on Level_1
, then open Level_2
and cargo saved sport. After load is completed – participant teleports outdoors of the map. I checked – values of all variables together with palyer location was saved after which it was loaded appropriately.
Can’t perceive, what’s fallacious. I attempted to make totally different packages however error remains to be there.
Here you possibly can see values of the variables once I press Load button after stage was loaded for each variations – wich I launch from UE4 and from the bundle. It is identical
So now I eliminated all load logic and solely attempt to place participant to zero location, nevertheless it nonetheless don’t work. I execute it on BeginPlay
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