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I really like Unreal Engine 5 showcase movies. Can’t get sufficient of them. To be clear, I don’t even care how playable any of them ever find yourself being, as a result of that is an artwork characteristic, not a video games assessment part, and so all I care about is how fairly they appear, and tonight’s showcase may be very fairly certainly.
This is Airborn, a video made by Airborn Studios, an artwork studio in Berlin who we’ve featured a couple of occasions beforehand, together with for his or her unbelievable work on a few of Overwatch’s skins:
After a hibernation section of a few years, we made the decision to revisit the mission that our studio is known as after. Wondering what it could be like if we dive again into that world with new concepts, a unique method, a mixture of Airborn veterans and new staff members, and the dedication to make use of the newest know-how to push stylized recreation artwork and keep true to the core pillars of the work that was performed manner again. And with out additional ado, we proudly current the consequence!
When they are saying a “hibernation phase”, they aren’t kidding: Airborn as an concept has been kicking round for over 15 years now, with this newest video simply probably the most up to date expression of the concept that gave the studio its identify.
It’s necessary to notice right here that this isn’t a recreation pitch within the sense that that is one thing that’s actively attempting to be made. Instead—they’ve referred to as it a “visual prototype” on this case—it’s a manner for artists to have the ability to work on one thing that appears like a online game with a purpose to showcase their abilities, all of the whereas creating one thing that’s theirs, not the IP of an employer or a consumer.
To offer you an concept of how a lot work goes into one thing like, right here’s the total credit listing for the mission:
Airborn Studios
Alexander Delagrange – 3D Env/Prop Art
Alexandra Graap – 3D Character Art
Artur Rosário – Tech Art
Benjamin Sauder – Technical Director
Boris Patschull – Managing Director
Ching Rappsilber-Li – Management Assistant
Erik Neubauer – 3D Character Art
Fatos Tahiraj – 3D Character Art
Gabriel Hanna – 3D Env/Prop Art
Ilka Hesche – Concept artwork
Jan Wyss – 3D Env/Prop Art
João Sapiro Josue – 3D Env/Prop Art
Johannes Figlhuber – Art Direction & Concept Art
Jonas Kunert – 3D Env/Prop Art & Concept Art
Julian Dasgupta – Project Management & PR
Kevin Skok – 3D Env/Prop Art
Lennart Berger – 3D Character Art
Malwina Czech – 3D Env/Prop Art
Manuel Sitompul – 3D Character Art
Manuel Virks – 3D Level Lead
Niels Timmerman – 3D Character Art
Simon Kopp – Art Direction & Concept Art
Steffen Unger – 3D Character Lead
Svenja Roesner – 3D Env/Prop Art
Tim Moreels – 3D Character Art
Verena Porcher – Website Relaunch Coordination
Victor Pancrazi – 3D Character Art
Music
Ian Dorsch
Funkeyz Animation Studio
Shuki Gamliel – Animation Supervisor
Sonia Wolfson – Animation
Arthur Kazine – Animation
Michael Fabris – Rigging
SkewSound
Dan Crislip – Audio Director
Christopher Wilson – Sound Design
Nicholas Kallman – Sound Design
Steve Pardo – Sound Design
Production Babies
Joshua (Yoshi)
Special Thanks
Adina Krause
Ezgi Bulut
Josh Dina
Matthieu Schneider
If you’d wish to be taught a bit extra about Airborn and its creation, the staff have written a brief weblog in regards to the course of, however had been additionally form sufficient to share a ton of behind the scenes items from the video’s creation, starting from character designs to airship renders:
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