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Hello, everybody!
We’re very excited to launch the neighborhood beta of three.6. We hope you’ll take pleasure in the brand new options and assist us to enhance this milestone model. Please give us your suggestions on this matter whenever you encounter issues.
Obtain Hyperlinks (ver.080521)
Home windows
Mac OS X
ver.080521
- Repair undefined world constants (engine#12353)
- Add again conversion perform seval_to_std_string (engine#12350)
- Add isEnabled for skybox mesh materials replace (engine#12351)
- Repair mannequin renderer precedence bug (engine#12347)
- Skybox crash with auto releasing belongings (engine#12348)
- Repair canvas align each body when run in editor preview mode (engine#12344)
- Repair masks sort change bug (engine#12340)
- Repair invalid quantity for debug view (engine#12343)
- Flip off SUPPORT_JIT for editor (engine#12330)
- Repair reminiscence leak and transfer it into non-public space (engine#12339)
- Bind clearStaticDrawInfos (engine#12335)
- Static draw information ought to be reset when flushing assembler (engine#12333)
- Convert OpenDataContext template into es5 (engine#12334)
- Add Node::getPathInHierarchy in native (engine#12319)
- Assist anisotropy form texture channel for surface-standard.impact (engine#12323)
- Repair tiled-group set premultiplyAlpha (engine#12309)
- Repair batcher bind (engine#12312)
- Add lacking strategies for Materials (engine#12321)
ver.080401
Engine
- Bind lacking features in native to make sure API consistency (engine#12318)
- Add jsb.Asset.prototype.toString (engine#12315)
- Add node’s lacking perform
attr
in native (engine#12314) - Repair spine-core copy perform with mistaken parameter (engine#12287)
- Repair label vertex coloration bug (engine#12306)
- Repair timeout timer is just not cleared whereas xhr.abort is invoked (engine#12303)
- Take away node identify suffix(clone) when instantiate prefab node (engine#12293)
- [Optimization] Quickly disable soft_ 4X PCF sampling (engine#12297)
- Repair cross hash when mix change (engine#12294)
- Set DisableMeshSplitValue to True. (engine#12295)
- Repair bundle loading in sport view (engine#12284)
- Repair native.reflection.callStaticMethod mistaken signature (engine#12291)
- Fallback to vk 1.2 if a brand new driver is used (engine#12270)
- Solely dispatch modified contact occasion to ts (engine#12285)
- Repair android crash whereas use Vulkan whereas switching between background/foreground (engine#12282)
- Register sensor listener solely when wanted (engine#12283)
ver.072922
- Export enum outlined in engine-adapter.js (engine#12274)
- Repair: animation mode conceal add-component-btn (engine#12264)
- Repair reminiscence points for XMLHttpRequest & WebSocket (engine#12271)
- Use log as an alternative of assert in cleanup to keep away from assert crash in pr take a look at. (engine#12269)
- Add deprecation checks (engine#12266)
- Repair ui mesh renderer allow bug (engine#12265)
- Repair particle-system deserialization (engine#12220)
- Take away mix state on ui render (engine#12228)
- Repair backbone tint (engine#12263)
- Feat: animation graph – assist absolute vacation spot begin time (engine#12162)
- Repair the crash after the habits of Data_to_seval modified from returning TypedArray to returning ArrayBuffer. (engine#12260)
- Repair Object::clearPrivateData doesn’t set _privateData to nullptr (engine#12259)
- [Bug] Take away prefabInfo when copying elements (engine#12255)
- Use native middleware buffer for Backbone and Dragonbones (engine#12233)
- Repair native module constructing for separate engine (engine#12251)
- Add an additional alignment to GeneralBarrierInfo to make it 8 byte aligned (engine#12247)
- Modify the assistance icon coloration to –color-default-contrast-emphasis (engine#12196)
- Add deprecated features (engine#12155)
- Export AssetsManager to native (engine#12254)
- Repair Stencil supervisor crash when cross destroy (engine#12241)
- Repair CocosApplication doesn’t unregister engine occasion when restarting. (engine#12250)
- Particle materials swap warning when materials is just not appropriate (engine#12249)
- Repair sprite body trim bug (engine#12252)
- Add docs for jsb.garbageCollect (engine#12238)
- Delete redundant file OSInterfaceManager (engine#12245)
- Repair HttpClient extreme efficiency degradation by use threadPool in script engine (engine#12240)
- Repair backbone reminiscence leak when restarting sport and another reminiscence leaks (engine#12206)
- Add again HttpClient::destroyInstance in destroy to repair http no response when restart (engine#12236)
- Repair reflection not export bug. (engine#12237)
- Repair reminiscence leak in BufferAgent.cpp. (engine#12231)
- Repair the bug that sport will crash on exit when utilizing deferred pipeline (engine#12216)
- Refine websocketClose parameters for defense (engine#12202)
- Revert convertToUINode deprecation (engine#12229)
- Add vbColorDirty for native coloration filling (engine#12221)
- Disable tbb on HarmonyOS & CI repair bindings (engine#12225)
- Take away USE_REFLECTION_CUBEMAP (engine#12215)
- Floor shader assist rendering to reflection map (engine#12223)
- Repair screenPointToRay logic error (engine#12210)
- Change Renderable2d identify (engine#12213)
- Optimize embedded participant/occasion analysis in animation state (engine#12186)
- Specify ndk model for built-in res (engine#12211)
- Optimize body animation efficiency (engine#12209)
- Repair graphics drawing in backbone/dragonbones (engine#12198)
- Repair swap accessor not change buffer (engine#12204)
- Repair bullet contact knowledge error (#13210) (engine#12195)
- Repair inverseBindposes binding (engine#12205)
- Optimizing ‘GCObject’ name efficiency (engine#12208)
- Fastened the issue that the script callback perform couldn’t be registered to sport in native setting (engine#12190)
- Repair reminiscence leaks (engine#12185)
- Repair shader compilation error (engine#12203)
- Repair concern that baked object can’t obtain dynamic shadow (engine#12194)
- Repair a reminiscence leak in CCMTLSemaphore (engine#12189)
- Repair ui Mannequin proxy reminiscence leak (engine#12184)
- Add FogInfo.FogType (engine#12197)
- Repair construct error when allow swappy (engine#12191)
- Disable debug renderer in simulator to disregard function cropping (engine#12181)
- Optimize code of batcher2D (engine#12166)
- Repair the bug that mathutils::approx all the time returns 1 (engine#12168)
- Repair mistaken logic if passing ‘keepWorldTransform = true’ to setParent. (engine#12169)
- Appropriate the logic of visiting _worldRotation/Scale/Place in Node.cpp (engine#12170)
- The enter argument of Mat4::toRTS ought to be within the first order and const reference, output arguments ought to be pointer. (engine#12172)
- Rename INITAL_CAPACITY to GLES_COMMAND_POOL_INITIAL_CAPACITY to keep away from battle. (engine#12164)
- Optimize reminiscence utilization in 2nd (engine#12157)
ver.072219
Necessary model replace
- Native 2nd efficiency have been enormously improved
- Node remodel efficiency enchancment with enoki
- Separate IBL reflection map and setting map, enhance bake velocity
- L10n take away compile course of
- GameView is now utilizing devoted course of
- Assist native tiled map
- simplify c++ summary class (engine#12156)
- keep away from reset float array dimension (engine#12154)
- break round dependency (engine#12149)
- repair ia (engine#12147)
- add callbacksInvoker lacking api (engine#12131)
- shut splash display screen and add profiling information (engine#12146)
- assist backbone/dragonbones use native native batcher2d (engine#12141)
- add minimal construct assist (engine#12145)
- add defend situation of kerningDict and fontDefDictionary are undefined (engine#12130)
- repair lacking code (engine#12144)
- repair construct error (engine#12142)
- Repair bug when JsbBridge take a look at case shut window (engine#12126)
- [optimize] disable denoise with convoluted reflection map (engine#12140)
- [Optimize] mipmaps on the inspector (engine#11938)
- assist quantity sort of engine fixed (engine#12012)
- [Optimize] When MENU is specified, don’t put it within the customized script (engine#12123)
- gpu particle repair (engine#11944)
- [pipeline] add pipeline macro (engine#12136)
- [gfx] auto barrier added (engine#12118)
- Output pleasant details about impact identify (engine#12137)
- Repair TextureCube binding. (engine#12133)
- [Feature] skybox bake reflection convolution (engine#12128)
- [Optimize] impact modifying interface fashion (engine#12093)
- [Optimize] optimize i18n textual content for editor (engine#12052)
- repair huawei-agc can’t discover platformTemplate (engine#12079)
- appropriate steel gadget limits for maxFragmentUniformVectors, maxVertexUniformVectors, maxUniformBufferBindings (engine#12127)
- reflection convolution map baking velocity optimization (engine#12112)
- Add ->(geometry, profiler, planarShadow) and replace shadow map (engine#45)
- replace documentations of reflection, bridge and jsbBridgeWrapper (engine#12097)
- crop debug renderer & geometry renderer & occlusion question by default (engine#12132)
- Defend corrupted node and part in editor (engine#12120)
- [optimization] compress csm ubo (engine#12111)
- name cease when destroy particle (engine#11923)
- add customized pipeline (engine#12124)
- repair tiledLayer addUserNode (engine#12122)
- Added interface for copying textual content to clipboard (engine#12029)
- forestall including multiple rendering part to a node (engine#12121)
- repair crash at server_mode due to make use of mistaken header file (engine#12119)
- [bug] repair IBL miplevel exceed restrict (engine#12117)
- add package-lock.json (engine#12110)
- [pipeline] added net ahead and deferred pipelines (engine#11646)
- replace native pack instrument (engine#12113)
- repair: Modify the judgment situation (engine#12050)
- Test passes size in Shadow.getPlanarShader & getPlanarInstanceShader (engine#12105)
- optimize efficiency (engine#12080)
- Appropriate the logic to acquire the batching scheme. (engine#12094)
- replace cmake checklist (engine#12107)
- replace chunk and impact meta information (engine#12108)
- default physics materials utilizing inside asset (engine#11855)
- repair physx create terrain top out of vary (#13252) (engine#12100)
- repair mistaken orientation by use vulkan at android platform (engine#12109)
- [bug] Repair planar shadow serialization drawback (engine#12086)
- repair a leak with html canvas parts (engine#11979)
- [optimization] Cut up csm ubo (engine#12072)
- take away Mat4::transformVector for Vec3 (engine#12088)
- on server mode, use unix executable file (engine#12103)
- allow bullet instantiate in Editor (engine#12106)
- repair impl.ts typo & doc refine (engine#12091)
- cut back log (engine#12092)
- replace external-config.json (engine#12084)
- get language with LocaleList on Android7+ (engine#12073)
- Repair the parameter of TextureCube::setImage, assist to cross nullptr (engine#12062)
- [bug] repair macro of fabric is invalid and set worth of HDR for PipelineSceneData on native (engine#12074)
- modify the kind of albedoScaled and transparencyFactor multiplied by baseColor.a (engine#12071)
- use cmath std::fabs as an alternative of cstdlib std::abs (engine#12075)
- Alter code struct and take away unneeded variables in Node (engine#12069)
- Repair crash of backbone take a look at on Android, and use enoki::load_unaligned in Vec3::transformMat4Neon (engine#12076)
- repair knowledge exception brought on by parseInt (engine#12078)
- take away mix state on fillPass perform (engine#12068)
- repair masks default materials bug (engine#12070)
- [bug] retrieve getShadowPassIndex from submodel (engine#12057)
- repair the validation errors about renderpass and swapchain (engine#11945)
- mac server mode (engine#12054)
- RenderDrawInfo code sorting (engine#12055)
- optimize a bit jsb name (engine#12065)
- Slim Render Draw Information (engine#12053)
- native batcher2d tiled-map addUserNode full (engine#12059)
- repair the calculation of projection of shadow, ought to think about clipSpaceSignY (engine#12036)
- Repair some potential reminiscence points (engine#12045)
- UIOpacity and UIRenderer recursion bug (engine#12015)
- Optimize se::Object::getPrivateData, math::IsEqualF, Vec3::transformMat4 (engine#12039)
- optimize renderEntity and renderDrawInfo padding (engine#12042)
- ban remodel es6 to es5 on Bytedance platform (engine#12035)
- [optimize] keep away from calculate dir lighting and shadows with lightmap (engine#12027)
- decide fill vertex buffers (engine#12046)
- [optimize] shadow cross texture sampling with out alpha take a look at (engine#12005)
- [Optimize] export CCClass.isCCClassOrFastDefined (engine#12043)
- native batcher2d for tiled-map (engine#12044)
- Repair sprite render bug when Sprite Body is null (engine#12041)
- repair : video participant state present error (engine#11992)
- repair graphics replace materials crash (engine#12038)
- repair gfx buffer reminiscence utilization (engine#12037)
- Repair PassUtils parsing vec3 with single float (engine#12028)
- Repair se::Object* conversion. (engine#12034)
- masks _updateBuiltinMaterial overload (engine#12033)
- Take away customized Materials flag (engine#12021)
- Alter mannequin code struct (engine#12020)
- use hash mix in Move.cpp to enhance efficiency (engine#12024)
- add material-compiling stage (engine#12022)
- Deal with vacation spot begin time on empty transitions (engine#12007)
- Repair typo of TextureCube::setMipmapAtlas and replace property binding in belongings (engine#12016)
- set buffer dimension for middleware (engine#12013)
- Refactor native Batcher2d lifecycle (engine#12011)
- [Optimize] cut back dimension (engine#12004)
ver.071512
Editor
- Repair compilation concern for HarmonyOS
- Repair engine module knowledge migration
- Repair construct activity button can’t show regular reminiscence
- Repair the display screen orientation configuration concern on CocosPlay
- Repair the encryption of distant listing script on native platform
- Repair the operation drawback brought on by lacking knowledge of key body choice
- Repair the issue that the title bar of three.5 editor could also be misplaced after opening 3.6.0.
- Repair the issue that vconsole studies error when previewing on cellular phone.
- Repair the issue that the scene script is just not began when the plug-in is dynamically began.
- Repair the issue that the engine module configuration could also be misplaced when upgrading the venture.
- Repair the issue that the plug-in mounting db can’t be set seen.
- Optimize the place and textual content of the button of script compilation and debugging instrument.
- Repair the interplay drawback of desire settings and customized macros
- Repair the issue that loading engine fails to reply throughout editor startup
- Optimize the add interface of Huawei AGC
- Repair the problem that construct can not export configuration file
Engine
- [Optimization] Simplify logic of Node::stroll() (engine#11997)
- Guarantee operating audio context (engine#11996)
- Repair particle noise module swap bug (engine#11958)
- Repair render pipeline’s inspector (engine#11982)
- [Optimization]Crop occlusion question in 2nd venture (engine#11990)
- The computation of projection matrix ought to think about signal of Y (engine#11995)
- [Optimization] Shadow map makes use of linear depth macro with webgl (engine#11993)
- Keep away from tick a number of occasions (engine#11991)
- Repair ui bug for rendering customized materials (engine#11989)
- Replace deprecated information for SystemEvent (engine#11985)
- [Optimization] Restructure life cycle (engine#11971)
- Repair planar-shadow not displayed when directional mild shadow disabled (engine#11984)
- [Optimization] Audio supply will emit provided that it’s connected to a node (engine#11975)
- Repair linear depth perform for spot shadow (engine#11951)
- Repair wechat cc plugin import scriptPackages (engine#11967)
- Repair cc.Label modifying interface error (engine#11949)
- Repair AddressSanitizer: memcpy-param-overlap: reminiscence ranges in Mesh.cpp if CC_OPTIMIZE_MESH_DATA is enabled (engine#11976)
- Repair program exit bug (engine#11966)
- Repair 2nd particle rendering bug on native platforms (engine#11973)
- [Optimization] Cut back construct log & warnings (engine#11961)
- Repair debug renderer construct concern on 2nd initiatives (engine#11968)
- [Optimization] Add assist to DCC impact for specularMap of Mixamo and blender (engine#11953)
- Repair gameActivity can’t be discovered by different module (engine#11962)
- [Optimization] Batcher2d code sorting (engine#11943)
- [Optimization] Use Exterior ArrayBuffer to optimize the shared reminiscence in Node (engine##11926)
Compatibility
- Win32 assist is eliminated, solely win64 launch is offered since 3.6
- iOS minimal model assist modified from iOS 10 to iOS 11 (so as to use C++ 17)
- The naming of built-in supplies is predicated on the naming in AssetDB, and when utilizing
EffectAsset.get
, the parameters ought to be the identical because the shader identify within the editor. -
utility.js
has been up to date, when you have a customized construct template in your venture, please ensure to regenerateutility.js
and modify it accordingly.
Necessary updates
Since there are too many updates in 3.6, we are going to solely checklist some key modifications right here. It’s also possible to confer with the v3.6.0 function notes
The engine have been extra native than ever
After nearly a yr of improvement and steady iterations since 3.3, we transfer extra of the engine right down to the C++ layer, together with the SceneGraph hierarchy, RenderScene rendering scene administration and all of the rendering knowledge. This additionally resulted in additional efficiency enhancements. The chart under reveals efficiency of various model, the take a look at case consists of 3d scene with growing transferring fashions (with strolling skeletal animation), we enhance the quantity of fashions till it’s secure at 30 fps.
Editor Capabilities
- General editor UI replace
- Add Recreation View editor preview mode, assist for operating and debugging video games straight within the editor
- New Rendering Debug View mode
- [Scene View] Scene Editor provides floor alignment and vertex alignment capabilities to the remodel gizmo, confer with Introduction
- [Scene View] assist field choice perform, you may choose a number of objects directly
- [Build Panel] Optimize the group of construct duties
- [Asset Explorer] Assist Mesh thumbnails
- [Asset Explorer] Assist bundle filtering
- [Animation Editor] Animation clips can now add new embedded participant, assist particle participant and animation participant
- [Animation Editor] can collapse blocks by double-clicking the node checklist and property checklist identify place
- Add Localization Editor because the official editor built-in i18n scheme
- Mesh useful resource choice field helps Mesh preview
- [Particle System] Particle preview helps mixed preview of sub-node tree
- [Particle System] Particle inspector panel assist undo/redo
- [Particle System] Assist Noise module
- [Marionette Animation System] Animation Graph Assist Animation Preview
- [Marionette Animation System] Animation Graph assist variable and layer renaming
- [Marionette Animation System] Animation Graph assist transition line sorting
Graphics capabilities
- Assist writing results with Floor Shader
- Assist baking IBL reflective convolution (GGX convolution)
- Assist Cascade Shadow Map
- Assist for setting Skybox supplies
- Improve the vary of Regular Power of the usual materials
- Add GLTF specular-glossiness workflow assist
- Replace default FBX floor phong materials assist
- Lengthen Specular channel assist for Blender principled bsdf supplies
Framework capabilities
- DynamicMesh assist
- Batcher logic and render command submit logic moved to native, enhance the efficiency of the native platform
- [Particle system] Assist particle Noise Module
- [Particle system] Assist instanced mesh, enhance the efficiency of the emitter
- Add API for retrieving audio PCMData and sampleRate assist audio PCMData and sampleRate getter #11470
- Refactor the engine startup course of, simplify the
utility.js
logic, add numerous occasions through the startup part - [Terrain system] Assist rotation of terrain brush
- [Terrain system] Assist terrain top brush
- [Baking System] Gentle map baker helps tga mapping format.
- [Baking System] MeshRenderer will robotically set the sunshine map useful resource for rendering.
- Replace iOS native EditBox fashion
- Assist for 3D house SpriteRenderer
- Add precedence assist for rendering part
- Fill z-values in UI vertex knowledge to assist 3D Rework of UI
- Use texture to retailer skeletal joints knowledge as an alternative of uniform to keep away from mannequin splitting throughout import part.
Native framework upgrades
- Add simpler to make use of excessive degree JS bindings sebind
- Combine with Android Recreation Exercise
- Downloader assist breakpoint switch in iOS/Android platform
- Add native plugin specification (documentation to be added)
7 Likes
hmmmm.Is anybody utilizing a number of the new options in 3.6.0 beta?
A brand new model 072922 have been up to date, if anybody is utilizing neighborhood beta of v3.6, we strongly counsel you to replace to the most recent model
Is there repair for supporting npm modules as in CC 2.x ?, i do bear in mind somebody promised to repair it in 3.6
It simply totally different, the brand new scripting system makes use of rollup to construct scripts into systemjs modules, the assist capability for npm modules are certainly totally different. I’ll ask our engineer to clarify extra intimately
What’s the issue you encountered with npm?
I’m getting restricted success with transferring/rotating sprites/buttons in 3D house. To ensure that the 3D rotation to be noticed, I’ve to set the Projection for the digital camera viewing the sprites/UI parts to Perspective, however issues like mouse hovers and clicks don’t work. If I tighten up the Close to – Far distances on the digital camera (eg -0.5 – +0.5), I can get some measure of success, but it surely’s clearly not an correct trying/feeling z-raycast test.
That is undoubtedly higher and an enchancment, however I’d prefer to see the flexibility to place canvas elements on any object in 3D house; or just said – have assist for a world house canvas. Then I can set the remodel of the canvas, and subsequently all of its youngsters, nevertheless I like in 3D house.
Hello, The canvas is designed to adapt to the display screen, so it needs to be a 2D floor equivalent to the display screen. Nonetheless, in 3.6 we do assist 3d house coordinates for UI parts beneath Canvas, so you may have a hierarchy like this
I feel this may fulfill your want
Alright I’ve recreated the scene, and it’s slightly higher now… I nonetheless want to vary the digital camera to Perspective projection. Nonetheless, although, hovering/clicking buttons on a Perspective digital camera doesn’t work.
I see, we are going to think about it as a bug.
Replace:
As a matter of truth, we already created an inside concern about this, the rationale it doesn’t assist perspective digital camera is as a result of the traditional hit take a look at of UI node solely think about zero depth airplane. So the display screen level (x, y) shall be transformed to (x, y, 0) for additional hit take a look at, however in perspective digital camera ray solid ought to be used for hit take a look at. It’s deliberate to be supported in v3.7
At the moment, you may connect collider to the buttons, and use ray solid function to test mouse and pointer occasions.
A simple workaround that may suffice for all my wants (nonetheless testing, however thus far so good) is to set the Close to clipping distance on the digital camera to -0.5 and the Far clipping distance to 0.5.
New model 080521 have been up to date
It appear that this model fastened getting scorching points on IOS and performances 2D was improved considerably
I’ll take a look at extra when 3.6.0 launch formally
This model look good and i’m ready for this model
Thanks workforce
1 Like
We face drawback with utilizing – node-rsa – npm , can’t resolve errors after added the module in venture.
Sorry, the node-rsa
module can solely work in node setting, it rely on a builtin node module crypto
that may’t be resolved.
We can not import this node module within the browser setting nor within the native setting
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