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As far as I do know, most sport loops are executed within the following order:
- Process person enter
- Update (as soon as per body)
- Physics (also referred to as
mountedUpdate, 0 to N instances per body) - Rendering
You can discover the execution order of the Unity sport loop right here: https://docs.unity3d.com/Manual/ExecutionOrder.html
Unity’s sport loop is completely different in that mountedUpdate is executed sooner than replace, is there any profit to this?
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