As far as I do know, most sport loops are executed within the following order:

  1. Process person enter
  2. Update (as soon as per body)
  3. Physics (also referred to as mountedUpdate, 0 to N instances per body)
  4. Rendering

You can discover the execution order of the Unity sport loop right here: https://docs.unity3d.com/Manual/ExecutionOrder.html

Unity’s sport loop is completely different in that mountedUpdate is executed sooner than replace, is there any profit to this?

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