$begingroup$

As far as I do know, most sport loops are executed within the following order:

  1. Process person enter
  2. Update (as soon as per body)
  3. Physics (also referred to as mountedUpdate, 0 to N instances per body)
  4. Rendering

You can discover the execution order of the Unity sport loop right here: https://docs.unity3d.com/Manual/ExecutionOrder.html

Unity’s sport loop is completely different in that mountedUpdate is executed sooner than replace, is there any profit to this?

BlackGlory is a brand new contributor to this web site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

$endgroup$

1

You should log in to reply this query.

Browse different questions tagged .