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Matt Brown is the Senior Director of Product on the Roblox Market staff. His position entails ensuring individuals can discover the clothes and accessories they should customise their avatar, whether or not it’s the most recent and best creations from the style entrepreneurs in our neighborhood or one of many many new Layered Clothes choices now obtainable on our platform. We spoke with Matt to study extra about his staff and what he enjoys most about working at Roblox.
What does the Roblox Market staff do?
The Roblox Market staff is liable for all the content material customers can purchase without spending a dime or for Robux (our digital foreign money) on the platform. We additionally oversee the instruments, pipelines, analytics, and so forth. that allow content material creators in our neighborhood to construct profitable companies on Roblox.
What’s one of the crucial fascinating facets about working in your staff?
Our job on the Roblox Market staff spans many alternative tasks and ability units, so what’s most fascinating to me is seeing how adaptable we have to be in our day-to-day work. I’m continually amazed by how simply our engineers can seamlessly navigate the intricacies of every thing from the UX for buying and selling gadgets to the maths and logic behind third-party resales of community-made gadgets. On the product aspect, we additionally get to wrangle those self same techniques and work instantly with the creator neighborhood as they assist to outline our upcoming options.
How is your expertise at Roblox totally different from different roles you’ve had?
I get an opportunity to work together instantly with the neighborhood whereas additionally designing techniques that may have a cloth optimistic affect on their lives at scale, whether or not that’s monetary—via applications and techniques that give them the chance to create companies to help themselves—or by creating mechanisms that hold each creators and customers secure from dangerous actors who’re making an attempt to do the other.
What are a number of the most impactful initiatives you’ve labored on at Roblox?
There have been a number of noteworthy initiatives over time, however three instantly come to thoughts. I used to be a part of the hassle that introduced non-blocky characters (i.e., “Rthro”) to the platform. This was particularly vital since these characters broadened the chances of Roblox past the traditional blocky aesthetic. One other undertaking I set to work on was Layered Clothes. I used to be the Senior Director of Product for Avatar and Market once we laid out the imaginative and prescient for Layered Clothes virtually three years in the past. We went via many iterations with a aim of offering this loopy new functionality to customers, whereas additionally doing every thing we might to ensure all the experiences and avatar customization the neighborhood has invested in prior continued to work as seamlessly as potential. And lastly, I loved opening the 3D avatar market to user-generated content material, particularly as a result of it modified the way in which I see neighborhood.
What’s one factor you’re keen on most concerning the firm tradition right here?
I like that we’re all heading in the identical course. I’ve by no means labored wherever the place it was so clear that everybody desires to create a spot the place anybody might be themselves irrespective of who they need to be or what they need to do.
Fascinated about becoming a member of the Product staff at Roblox? We’re all the time on the lookout for new expertise, so examine us out at corp.roblox.com/careers/ and see if there’s a task that’s best for you.
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