Sunday, October 9, 2022
HomeIndie GameA Turn-Based, Mobile RPG Where Position Matters

A Turn-Based, Mobile RPG Where Position Matters

Hey all! Just wished to start out posting right here a couple of new turn-based RPG that I’m engaged on known as Locus.

A flip primarily based RPG the place place issues? What the heck am I speaking about place? In Locus, you are taking management of a celebration of as much as 4 characters. Each character is actually on a slider or observe and you will need to click on and drag them to certainly one of 4 spots every flip. These spots correspond each to the quantity of harm given / acquired and the power to make use of. Closer to the enemies offers danger and reward. Farther in the direction of the again offers better protection for decreased injury.

We’re making this recreation in Unreal Engine 4. It began as a small prototype and we selected UE4 as a solution to study it for a consumer undertaking. It’s taken off a bit and there is a small supply of funding. (Smaller than micro, nanofunding.) So now we now have a couple of folks serving to to construct it out! So far, we now have a really small model of fight, a city,  a dungeon, and a number of questions!


  • Turn-based, asynchronous, positional fight. Drag characters to certainly one of 4 areas to find out every characters potential and place. Closer for extra injury taken and recieved, farther for extra safety, decreased assault. Choose their targets after which hit the Start Turn button to observe the heroes and enemies use their talents.
  • Combine sure talents and positions to create extra highly effective combo assaults.
  • Character and tile primarily based standing results. Freeze a tile in order that enemies cannot stand there. Avoid tiles on hearth or take injury.
  • Change your talents as they stage and develop to maximise your energy in battle.
  • Explore cities and dungeons.


  • Dynamic battles. Make tactical strikes every flip primarily based on the enemies’ place and your obtainable strikes.
  • Designed for native cellular controls. Every interplay is designed with contact in thoughts.
  • HD-2D fashion. Pixel artwork meets low poly.

This goes to be a reasonably clear improvement course of. Our undertaking administration software program of alternative, Codecks permits us public pages to function a roadmap. I stream improvement on Twitch as soon as, typically twice per week. We discuss in improvement stuff over on our Discord.

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