Home Video Games Disney’s 1995 Gargoyles Genesis Game Is Getting A Remaster

Disney’s 1995 Gargoyles Genesis Game Is Getting A Remaster

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Disney’s 1995 Gargoyles Genesis Game Is Getting A Remaster

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Gargoyles

Image: Disney

Disney had a giant occasion final week that, I’ll be sincere, I let wash over me as a result of bulletins like Avatar video games and Alien video games that aren’t an Isolation sequel aren’t actually for me. One factor they didn’t actually cowl, although, and which I want they’d carried out in much more element, was the superb information that traditional platformer Gargoyles is getting a remaster.

Released in 1995 for the Genesis, Gargoyles was primarily based on the animated sequence of the identical title, and like loads of different Disney video games of the time—Aladdin and Lion King specifically, though they had been developed by completely different studios—was well-known not only for its platforming motion, however for simply how stunning it was.

Look at this. Just take a look at it!

1995 Gargoyles (Sega Genesis) Game Playthrough Video Game 60fps

Everything about that is Sega Genesis, mid-90s perfection. The method the backgrounds wrap across the participant, the flickering of the torchlight, the scrolling on the practice degree, argh, it’s all so good. And the animation! It’s merely beautiful.

Anyway, sufficient of me getting all sentimental, you get the thought. This recreation was nice, but in addition Gargoyles was by no means that in style, and so this licensed adaptation wasn’t both, and regardless of its comparable pedigree it has by no means been as fondly recalled as, say, Aladdin.

Maybe that’s about to vary, although, as a result of tucked away in Disney’s summary press launch from final week is:

Gargoyles Remastered: The traditional 90s platformer is coming to trendy consoles and PC with up to date visuals and controls in collaboration with Empty Clip Studios.

This is cool! I’m always wary of attempts to take classic games and give them “updated visuals” —death to upscaling filters especially—so hopefully there remains an option to play it as it was originally developed and conceived. Though to instantly contradict myself, the original’s controls and movement feel also sucked, so attempts to add “updated controls” won’t be as controversial.

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