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Eye of the Beholder C64/128 – Eagerly awaited Dungeon Crawler from the Amiga/DOS arrives on the C64/128!

For a few years now, ever because it was first introduced, we’ve been holding you updated with regard to Andreas Larsson‎ and group’s work in progress Eye of the Beholder port that was coming to the C64/C128, which seems as if it was launched all these years in the past alongside aspect the Amiga or PC. Well we’ve bought some unimaginable information for you all immediately, as when you’ve been ready to play this port in your C64 or C128, then as of immediately now’s your likelihood….Eye of the Beholder has lastly been launched! To coincide with this information, you may view some in recreation footage from Saberman, or obtain the sport under.

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If you’re undecided if Eye of the Beholder is value your time, right here’s what HayesMaker64 stated in short about it in his preview linked right here. “When you first load Eye of the Beholder on the C64, you won’t believe how incredible this port has turned out. After the initial title screen and credit roll you’re taken to the infamous introduction animation, faithfully recreated by Oliver (V3to) Lindau (known for some of the best looking C64 graphics on Rolling Ronny, Caren and the Tangled Tentacles, and the recent Sonic the Hedgehog port). Accompanied by an awesome SID interpretation of the title music, translated to C64 by Linus. ”

“The in-game graphics (From llesj, Mirage and Twofolower) are merely gorgeous. The colors are used to such nice impact, that I believe general it seems even higher than the upper decision 16-bit graphics. Monsters, portraits, partitions, that big glass compass and HUD have all been lovingly pixelled on the C64. The fight animations and harm indicators are additionally included, and carried out completely.

“While display screen rendering is fluid and does include automapping, it doesn’t fairly match the pace of the 16-bit originals. Not surprisingly for the reason that C64’s processor runs at a fraction of the pace that the processors the sport was designed to run at. However, the C64 model is greater than playable because it stands, and the builders even added devoted C128 help, so if you’re fortunate sufficient to have a C128, or simply load the .crt file within the C128 model of VICE, the 2Mhz mode is supported for blazing quick display screen updates

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Dual Monitor Support!

“The game is just as brutal, but rewardingly satisfying to progress as it always has been. Whether you’re a hardcore fan who can walk through the whole game blindfolded, or a dungeon crawler newbie, curious as to why this game is considered one of the best ever dungeon crawlers, I think you will not be disappointed. All the levels, traps, monsters, puzzles, spells and weapons are included”.

“Andreas (JackAsser) Larsson, and team have created a no-compromise port of Eye of the Beholder for the C64/C128 and it is absolutely stunning”.


  • – Mirage did all of the panel art work, character faces and panel objects.
  • – Ilesj did the entire groundwork of the in recreation graphics and after that it was a cooperation between Ilesj and Oliver Lindau(repixelled all dungeon gfx and about half of the monsters)
  • – Twoflower initially did the graphics, helped in locations.

Links :1) Website 2) Review 4) CSdb 5) Download 6) Source Code

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