Home Android Games Fireplace Emblem Heroes Threat and Reward Banner – Ought to You Pull?

Fireplace Emblem Heroes Threat and Reward Banner – Ought to You Pull?

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Fireplace Emblem Heroes Threat and Reward Banner – Ought to You Pull?

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The Threat and Reward banner for Fireplace Emblem Heroes is popping out tomorrow on the ninth August that options models wearing thieves apparel however with CYL 6 popping out across the nook, is it price pulling for this banner?

Cath: Caper Captain

Risk Reward Skillset

  • Lofty Leaflet (Mt: 14, Rng: 2) Permits [Canto (Unit 3×3)]

Grants Spd+3. At begin of fight, if foe’s HP ≥ 50%, grants Atk/Spd+6 to unit throughout fight, offers injury = 15% of unit’s Spd, and in addition, if foe has bonuses, grants bonus to unit’s Atk/Spd/Def/Res and inflicts penalty on foe’s Atk/Spd/Def/Res throughout fight = present bonus on every of foe’s stats. Calculates every stat bonus and penalty independently.

[Canto (Unit 3×3)]

After an assault, Help ability, or construction destruction, unit can transfer to an area inside 3 rows and three columns centered on unit.

(As soon as per flip. Can not assault or help. After shifting, if a ability that grants one other motion can be triggered (like with Galeforce), Canto will set off after the granted motion. Unit’s base motion has no impact on motion granted. Granted motion handled as Warp motion.)

Unit strikes 1 area away from goal ally. Ally strikes to unit’s earlier area.

At begin of fight, if unit’s HP ≥ 25%, grants Atk/Spd+7, however after fight, if unit attacked, offers 5 injury to unit.

If a motion Help ability (like Reposition, Shove, Pivot, and so forth.) is utilized by unit or targets unit, inflicts Atk/Res-6 on nearest foes inside 4 areas of each unit and goal via their subsequent actions.

Throughout fight, disables abilities of all blue foes, excluding foe in fight. If in fight towards a blue foe, disables abilities of all foes, excluding foe in fight, and inflicts Atk/Spd/Def/Res-4 on foe throughout fight.

Leila: Eager Lookout

Risk Reward Skillset

  • Soothing Scent (Mt: 14, Rng: 2) Permits [Canto (Ally 2)]

Accelerates Particular set off (cooldown count-1). At begin of fight, if unit’s HP ≥ 25%, grants Atk/Spd+6 to unit throughout fight, and in addition, if unit’s Spd > foe’s Spd, foe can not counterattack. If unit’s HP ≥ 25% at begin of fight and unit assaults, after fight, offers 10 injury to focus on and foes inside 2 areas of goal.

[Canto (Ally 2)]

After an assault, Help ability, or construction destruction, unit can transfer to an area adjoining to any ally inside 2 areas.

(As soon as per flip. Can not assault or help. After shifting, if a ability that grants one other motion can be triggered (like with Galeforce), Canto will set off after the granted motion. Unit’s base motion has no impact on motion granted. Granted motion handled as Warp motion.)

Treats foe’s Def/Res as if diminished by 30% throughout fight.

If unit initiates fight, grants Atk+6, Spd+7 throughout fight.

After fight, inflicts Def/Res-7 on the right track and foes inside 2 areas of goal via their subsequent actions, grants Atk+6 to unit and allies inside 2 areas of unit for 1 flip, and grants [Pathfinder] to unit for 1 flip.

Soothe: Speeding Daybreak

Risk Reward Skillset

  • Florid Knife+ (Mt: 12, Rng: 2) Permits [Canto (1)]

At begin of fight, if foe’s HP ≥ 75%, grants Atk/Spd+5 to unit throughout fight. Impact: [Dagger 7]

Neutralizes goal ally’s penalties (from abilities like Panic, Threaten, and so forth.) and adverse standing results (stopping counterattacks, limiting motion, and so forth.) that final via ally’s subsequent motion. Converts any penalties on the right track ally into bonuses.

If unit initiates fight, grants Atk/Spd+4 throughout fight.

Inflicts Atk/Def-4 on foes inside 2 areas throughout fight.

Nina Kagero Duo: Shadowy Figures

Risk Reward Skillset

  • Shadowy Quill (Mt: 14, Rng: 2) Permits [Canto (Recall)]

Grants Atk+3. If unit initiates fight or is inside 2 areas of an ally, calculates injury utilizing the decrease of foe’s Def or Res, grants Atk/Spd+6 to unit throughout fight, and offers injury = complete of the higher between unit’s present bonus or foe’s present penalty to Atk/Spd/Def/Res. (Calculate every worth independently. Excluding area-of-effect Specials.) Impact: [Dagger 7]
[Canto (Recall)]

After an assault, Help ability or construction destruction, unit can return to the area they moved from.

(As soon as per flip. Can not assault or help. After shifting, if a ability that grants one other motion can be triggered (like with Galeforce), Canto will set off after the granted motion. Unit’s base motion has no impact on motion granted. Granted motion handled as Warp motion.)

When Particular triggers, treats foe’s Def/Res as if diminished by 75% throughout fight. Disables non-Particular abilities that “cut back injury by X%”.

At begin of fight, if foe’s HP = 100% or if [Penalty] is energetic on foe, grants Atk/Spd+7 to unit throughout fight. At begin of fight, if foe’s HP = 100% and [Penalty] is energetic on foe, grants a further Atk/Spd+2 to unit throughout fight.

At begin of flip, inflicts Def/Res-6 on foe on the enemy crew with the very best Def+Res complete and foes inside 2 areas of the foe via their subsequent actions.

If in fight towards colourless foe, disable abilities of all foes, excluding foe in fight, and inflicts Atk/Spd/Def/Res-4 on foe throughout fight. Throughout fight, disables abilities of all colourless foes, excluding foe in fight.

Unit can transfer 1 additional area. (That flip solely. Doesn’t stack.) If any foes are in cardinal instructions of unit or [Penalty] is energetic on any foes, inflicts Atk/Spd/Def/Res-7 and [Panic] on these foes.

As soon as used, Duo Ability can’t be activated once more immediately. At begin of each third flip, if Duo Ability has already been used, unit can use Duo Ability once more.

Verdict

With the inclusion of Canto for the entire models is actually a neat addition to have with all the additional mobility choices, in addition to some fairly good fodder abilities by way of Lethality, Atk/Spd Push 4, it’s nonetheless arduous to justify spending your orbs on this particular banner particularly when there’s frequent counters to Canto like with Dream Mikoto’s weapon refine & Medeus having Canto Management, which makes it in order that characters that proc Canto inside 4 areas of them will both have canto restricted to 1 area for melee characters, or no canto in any respect for ranged ones.

To not point out with Gatekeeper and Legendary Myrrh that has the Warp Bubble impact of their abilities, which blocks teleporting results like Wings of Mercy or having individuals go previous with canto.

Together with the truth that the CYL 6 banner is popping out this month makes it even more durable to need to spend orbs for the Threat and Reward banner even when the artwork is insanely good for all of the models. However there may be one silver lining for this banner is that it lasts for one month lengthy so you may simply do the free summon and late until the CYL hero’s abilities and stats are introduced so that you could decide whether or not or not it is best to pull for the banner.



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