Hello everybody !
I’ll lastly be busier than anticipated on the finish of this week, so I made a decision to launch this new BETA 24 model of Hop! 2D as we speak, a bit forward of schedule ! Hope you’ll prefer it. This new BETA can be a “birthday version” : the primary playable model of the sport was launched 2 years in the past (loopy how time flies…).
See hyperlinks within the first put up 
2 massive steps for this new replace : first, a lot of the UI has been reworked to make it cleaner and simpler to make use of (essential menu clutterness is historical past) however, most of all, a model new recreation saving supervisor is now obtainable on the finish of every accomplished degree, along with the pre-existing world-by-world progress saving. This is one other approach to play the sport and, hopefully, a extra handy one for novices or just gamers who didn’t wish to replay already explored ranges after dropping their final life. Although Hop! 2D just isn’t full but (93% of it, so it is getting close to !), extra of you’ll now be capable to full all practical ranges (3 new ones for this launch and extra on the best way !).
extra element beneath…
Waiting on your personal screenshots !



changelog
– 3 new playable ranges
– 2 new enemy varieties (hopivore, phantasm)
– end-of-level statistics and recreation saving (6 slots)
– UI interface overhaul (show, hierarchy, symbols, larger clock)
– new CAMPAIGN and OPTIONS menus
– new transition screens earlier than boss ranges
– round gauge for collected cash
– administration modified for pc screens
– Hop’s spaceship seen in boss ranges
– again to three lives in the beginning of every recreation
– trampolines optimised (graphics and code)
– 2D sounds for trampolines, switches and portals
– semi-transparent portals and laser gates
– construction reinforcements dropped at foreground
– new visible results
– many sprites reworked
– extra element in display seize names
– music and sound changes
– many code optimisations (decoupled, simplified)
– new functionalities in developer mode (unlock all worlds)
– ASTHALIS occasions up to date
– thanks up to date
bugs mounted
– Hop’s girlfriend silent in pause mode
– habits of capturing enemies corrected (pictures now at common intervals)
– uncommon trampoline malfunction solved
– minor surroundings fixes
arising
– new common, secret and boss ranges !
– interface enhancements