Tuesday, April 16, 2024
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Asthalis


(hyperlinks up to date in first put up)

Hello, everybody  

Here’s the newest BETA 18 model of Hop! 2D

5 extra playable ranges and a brand new kind of enemy  Grin

changelog :
– 5 extra playable ranges (69 in whole)
– some ranges modified
– new kind of enemy (world 7)
– partial code refactoring (level-linked actions)
– expertise calculation modified (explored ranges as a substitute of accomplished ones)
– simplified enemy timber (collisions, detections)
– world/recreation stats : structure modified, variety of explored degree added
– sq. miniboss : collision mud added
– new functionalities in developer mode and essential world script
– degree recordsdata renamed and numbered
– some sprites reworked
– new thanks

fixes :
– proceed menu : music stopped when getting into code menu
– 4th boss : blinking stopped if lifeless
– projectile stopped by brittle block
– obtainable cash in present world explored ranges corrected (developer mode)
– Hop : mud at all times on the best facet when colliding a wall
– inexperienced laser : shade corrected
– no extra preliminary parasitic vertical scrolling in secret zones

arising :
– seventh boss
– extra ranges

As at all times, suggestions is welcome, new testers can have their names added to subsequent releases’ thanks part Wink


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Asthalis


(first put up up to date)

Hello everybody  

Here’s BETA 20 model of Hop!2D should you really feel like attempting it (see hyperlinks within the first put up Wink)

This new model brings extra ranges, extra sound results, a brand new kind of enemy and much more to find. My aim is to launch an entire model of the sport by the top of this yr so all feedback are treasured !

changelog :
– 6 extra playable ranges (78 in whole)
– many ranges retouched (surroundings)
– 1 new kind of enemy (supercyclus)
– further sounds for small enemies
– code refactored (animations, shared strategies)
– single spark if Hop hit
– pause shortcut reminder crossed out if pause unavailable
– keyboard shortcut reminders repositionned in most menus
– snapshot shortcut added in world stats and congratulations display
– many sprites retouched
– sound changes
– extra knowledge displayed in developer mode

mounted :
– transferring enemies in degree 65 !
– no extra remaining mud in abstract display
– ASTHALIS time corrected on the finish of a world if secret world unlocked
– pannel changed in a secret zone
– just a few sound fixes
– no pause/resume messages in commonplace mode

arising :
– boss ranges !


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Asthalis


(first put up up to date)

Hello everybody  

Here’s BETA 21 model of Hop!2D (see hyperlinks within the first put up Wink)

BETA 21 is one other massive replace with a brand new coaching mode (limitless power for the primary ranges of the sport), a brand new boss, new ranges, boss harm saving, many seen enhancements and far work on enemy codes. If progress goes on as I anticipate, the entire model of the sport might be prepared by the top of the yr and future releases will solely take care of doable remaining bugs.

changelog
– 4 new playable ranges
– new coaching mode with limitless power
– detection packing containers modified (barely smaller for enemies/hazards, larger for bonuses)
– 1 new boss
– 1 new kind of enemy
– 1 new mechanism
– secret codes assessment
– boss code rewritten with harm saved if restarting the extent
– 1 boss modified
– 1 enemy habits modified
– seen Hop’s trajectory
– CODE selection added in CONTINUE menu
– HELP menu prolonged
– post-victory degree on progress !
– many ranges modified (decrease issue, surroundings, points)
– visible results added (menus, enemies)
– sounds changes (quantity, vary)
– some sprites redrawn
– higher english translation
– new thanks
– new functionalities in developer mode
– minor interface modifications

bugs mounted
– at all times restart in world 1 if “introduction” chosen after “different world” in proceed menu
– 2D sounds for boss 3
– boss 5 projectile develop velocity no extra linked to FPS
– some sounds stopped in mute mode (presentation, godotron, reptis)
– lighter blue shade for teleporters/switches/lasers
– small visible fixes
– forgotten thanks added

arising
– new common, secret and boss ranges !
– new kinds of enemies


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Asthalis


(first put up up to date)

Hello everybody  

Here’s BETA 22 model of Hop!2D (see hyperlinks within the first put up Wink)

For this new beta, I switched to Godot 3.5 and can use a few of its options in future variations. Some (fairly sudden) bugs had been noticed because of suggestions I had about beta 21 model, apparent modifications had been made (Hop’s ship is seen on the finish of every world, tip arrows now transfer) and, in fact, new ranges had been added. By the best way, now you can attain a brand new secret world should you look in crannies and nooks…

changelog
– change to Godot 3.5
– 3 new playable ranges (84 in whole)
– many ranges reworked
– entry to a brand new secret world practical
– Hop’s spaceship seen in the beginning of every world
– new visible results (transferring arrows)
– “boss key” project modified (shift key)
– code modified and longer harm state for bosses
– hazard collision masks diminished (lasers)
– full bonus assessment
– many sprites reworked and new ones (reinforcements, surroundings)
– further sound results (hearth, transferring platforms, idol)
– minor show modifications
– sound changes
– new thanks
– new functionalities in developer mode

bugs mounted
– no crash if Hop dies after boss 7 dies
– boss 5 assault now practical
– demise of boss 2 corrected (body, shock)
– Hop’s temper modified in CONTINUE menu
– Hop’s excessive ranks corrected
– sign translated into english in degree 5
– minor surroundings fixes

arising
– new common, secret and boss ranges !
– new kinds of enemies


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Asthalis


(first put up up to date)

Hello everybody  

Here’s BETA 23 model of Hop!2D (see hyperlinks within the first put up Wink)

In this new replace, a lot of the work was about new ranges and linked options (6 new ranges, 1 secret world now full, 1 new boss, 1 new enemy kind). I additionally did some sharpening within the code and I feel that 80% of already constructed ranges will not change anymore. Among apparent modifications, lifebars look a bit completely different (type of “Starcraft-like”) and there’s now a laser state visible reminder to ease the participant’s progress in giant ranges. Developer mode has been improved as effectively to hurry up testing.

changelog
– use of distinctive nodes (Godot 3.5 new performance)
– 6 new playable ranges (90% of the ultimate recreation)
– 1 secret world full
– many ranges modified (80% mounted)
– 1 new boss
– 1 new kind of enemy
– 2 enemy behaviors prolonged
– pc screens added and improved
– cash eliminated in coaching mode (ineffective !)
– lifebars with distinctive variable shade
– laser state visible reminder added
– some parts dropped at foreground
– expertise rounded as much as the following %
– 2D sounds for followers
– “boss key” project modified (ctrl key)
– 2D digital camera at all times energetic (scrolling)
– HELP menu overhaul (textual content, animation)
– some scene recordsdata renamed and reorganised
– some sprites reworked or grouped (transferring platforms, surroundings)
– ASTHALIS’s occasions up to date (world 4)
– expertise calculus readjusted
– minor UI (language reminder) and surroundings modifications
– new functionalities in developer mode
– new thanks
– ineffective recordsdata deleted

bugs mounted
– no crash if Hop dies after boss 7 dies
– boss 5 assault now practical
– demise of boss 2 corrected (body, shock)
– Hop’s temper modified in CONTINUE menu
– Hop’s excessive ranks corrected
– sign translated into english in degree 5
– minor surroundings fixes

arising
– further per-level recreation saving system
– new common, secret and boss ranges !


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Asthalis


Hello everybody !

I’ll lastly be busier than anticipated on the finish of this week, so I made a decision to launch this new BETA 24 model of Hop! 2D as we speak, a bit forward of schedule ! Hope you’ll prefer it. This new BETA can be a “birthday version” : the primary playable model of the sport was launched 2 years in the past (loopy how time flies…).

See hyperlinks within the first put up Wink

2 massive steps for this new replace : first, a lot of the UI has been reworked to make it cleaner and simpler to make use of (essential menu clutterness is historical past) however, most of all, a model new recreation saving supervisor is now obtainable on the finish of every accomplished degree, along with the pre-existing world-by-world progress saving. This is one other approach to play the sport and, hopefully, a extra handy one for novices or just gamers who didn’t wish to replay already explored ranges after dropping their final life. Although Hop! 2D just isn’t full but (93% of it, so it is getting close to !), extra of you’ll now be capable to full all practical ranges (3 new ones for this launch and extra on the best way !).

extra element beneath…

Waiting on your personal screenshots !

changelog
– 3 new playable ranges
– 2 new enemy varieties (hopivore, phantasm)
– end-of-level statistics and recreation saving (6 slots)
– UI interface overhaul (show, hierarchy, symbols, larger clock)
– new CAMPAIGN and OPTIONS menus
– new transition screens earlier than boss ranges
– round gauge for collected cash
– administration modified for pc screens
– Hop’s spaceship seen in boss ranges
– again to three lives in the beginning of every recreation
– trampolines optimised (graphics and code)
– 2D sounds for trampolines, switches and portals
– semi-transparent portals and laser gates
– construction reinforcements dropped at foreground
– new visible results
– many sprites reworked
– extra element in display seize names
– music and sound changes
– many code optimisations (decoupled, simplified)
– new functionalities in developer mode (unlock all worlds)
– ASTHALIS occasions up to date
– thanks up to date

bugs mounted
– Hop’s girlfriend silent in pause mode
– habits of capturing enemies corrected (pictures now at common intervals)
– uncommon trampoline malfunction solved
– minor surroundings fixes

arising
– new common, secret and boss ranges !
– interface enhancements


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Asthalis


Hi eveyone

Just a brief put up to let you know that model BETA 24b of the sport is now obtainable. The function of it was to resolve an sudden bug which prevented to save lots of video games correctly within the on-line model. This new beta additionally permits the participant to delete the saved video games he desires from the OPTIONS menus.

The hyperlinks are the identical (see first put up) if you wish to strive Hop! 2D.

Sorry for this and have enjoyable !

changelog
– new DELETE GAMES menu
– file overwrite check added in SAVE GAME menu
– different menus modifications
– code optimisations
– ASTHALIS occasions up to date
– some sprites modified
– ineffective nodes deleted

bugs mounted
– normal parameters and recreation financial savings now practical in on-line model (itch.io)
– development show corrected if restarting from a secret world
– pc screens points solved after recreation reload
– minor textual content corrections
– some degree names added

arising
– new common, secret and boss ranges !
– interface enhancements


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Asthalis


Hello everybody !

Can’t imagine it, however I’m forward of schedule so here is the brand new BETA 25 model of my recreation !

See hyperlinks within the first put up Wink

What’s new for this one ? 4 extra playable ranges, 1 new enemy, mouse-controllable menus and recreation, improved interface, 2 extra slots to save lots of your video games, a local Window icon, and various bugs mounted (most of them had been associated to the current recreation saving system which, now, ought to work effective, each for downloadable and on-line variations of the sport). I’m fairly excited to go on for subsequent beta, as this one stands out as the final one earlier than tackling the final boss ranges of the sport.

extra element beneath…

Waiting on your personal screenshots !

changelog
– 4 new playable ranges (97% of the sport)
– just a few ranges modified
– 1 new enemy kind
– mouse-controllable fundamental actions (left/proper/verify/cancel)
– mouse added in management visible reminders
– HELP menu prolonged (14 pages)
– content material of saved video games prolonged
– 2 extra slots for saved video games (8 in whole)
– character animations added in welcome display and DEV. MODE menu
– place saving in LOAD/SAVE GAME menu
– blinking life quantity if final life
– new Windows icon (Hop’s profile)
– extra sound results
– sound changes
– mouse added in shortcut reminders
– just a few sprites modified
– different interface particulars added or modified
– ASTHALIS occasions up to date
– new functionalities in developer mode
– thanks up to date

bugs mounted
– no extra crash on account of a crawling enemy killed
– no extra crash on account of a boss touching a trampoline
– doable incorrect subsequent world corrected
– 1 trampoline reset
– collision parameters of an enemy rectified
– code of three enemies rewritten
– counting of collected and bonus cash corrected
– no extra doable a number of validations in some menus
– show bug corrected in SAVE GAME menu
– graphic bug corrected in SUMMARY display

arising
– yet one more common degree
– remaining bosses ranges !


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