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Caught in Intruder in Antiquonia? Learn how to get into the Zelana Energy Plant and sneak previous all the safety cameras.

Intruder in Antiquonia – Into Indie Video games Walkthrough

Welcome to the Into Indie Video games Walkthrough for Intruder in Antiquonia! As this can be a point-and-click journey sport, we suggest inspecting each object and exhausting each dialog choice as you play the sport. In case you are caught, learn the information beneath!

For extra data on Intruder in Antiquonia, take a look at the official web site right here!

Day 3, Half 5 (Zelama Energy Plant)

After the dialog with Julia, head to the truck to the proper and look at it.

Intruder in Antiquonia screenshot

Inside, you’ll discover an ID card and a pair of pliers (they’re beneath the sprint). Choose them each up, exit the display, and use the ID card on the cardboard reader to the left of the principle door.

Your goal now could be to make your means by means of the corridors undetected, by disabling or distracting the safety cameras as you go.

Offered you have got picked up the pliers from the truck inside, use the pliers on the primary safety digicam to disable it. Choose up the flashlight on the ground on this first display.

Now undergo the hall to the fast left of the digicam.

Choose up the damaged desk lamp on this hall and take the hall to the lower-left.

On this display, you’ll discover a very tall crimson plant. Choose it up (don’t ask me how she does it) and backtrack to the primary display, the place you discovered the flashlight and disabled the digicam.

Now go straight forward, to a hall with a fireplace hose on one finish. Go down the hall to the left of the fireplace hose.

Intruder in Antiquonia screenshot

Right here, you’ll be obstructed by one other safety digicam. Use your tall plant on the digicam to dam its view (don’t fear, nobody’s going to be suspicious. Promise).

Choose up the duct tape and proceed straight forward.

Look at the inexperienced recycle bin to amass some black ink. Proceed onwards for an additional hall with a safety digicam.

This time, use your duct tape on the desk lamp, after which use the flashlight on the desk lamp. Use the ensuing frankenstein lamp on the safety digicam to blind it.

Head by means of the hall to the proper… the place you’ll be met with one final safety digicam.

Backtrack to the earlier hall (with the flashlight lamp factor) and use the black ink on the mop within the again.

Choose up the mop, return to the ultimate hall and use the mop on the safety digicam.

Lastly, the coast is evident. Choose up the fireplace extinguisher to interrupt the door and make your means in.

Watch the next cutscene after which congratulations, you’ve completed the sport!

After the credit, shut the newspaper display. It will return you to the principle menu.



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