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Magic Knight Rayearth (魔法騎士レイアース), launched 9/29/1995, developed by Tomy

That is our second consecutive RPG based mostly on a shojo manga. Magic Knight Rayearth was a collection by the well-known Clamp group that ran from 1993-1996. It had an anime adaptation, and there have been a bunch of video video games launched in 1994 and 1995 for the Recreation Boy, Recreation Gear, Saturn, and this one for Tremendous Famicom.

I by no means noticed or learn Rayearth so I wouldn’t have the nostalgic connection to the collection that I do to Sailor Moon. I believed this sport was drastically inferior to Sailor Moon, however a few of that’s most likely that I’m not a fan of this collection.

The sport entails three eighth grade women who get transported to a fantasy world and must turn into the Magic Knights to avoid wasting Rayearth. The sport is an adaptation of the primary half of the manga (the primary storyline). It ends very abruptly due to this.

The three women (from left to proper above) are Ryuzaki Umi, Shidou Hikaru, and Hououji Fuu.

Due to the character of the collection, there is no such thing as a gear. As an alternative every woman has a weapon and an armor, that change a few instances through the sport and may be levelled up by preventing battles. Every woman may even achieve the flexibility to make use of magic through the sport; new spells may be gained by levelling up, and there are additionally a number of highly effective spells which can be granted at sure factors within the story. The battle system is regular DQ2 type, and there’s actually not a lot to it — levelling is pretty fast and you should buy MP restoring objects so the sport goes easily. It’s additionally fairly quick.

When the story begins, Princess Emeraude has used Cephiro’s Pillar to summon the magic knights from the true world to Rayearth to defeat Zagato, a priest who was presupposed to be her second in command however has turned in opposition to her and desires to scale back the world to nothing. (NOTE: I’m not going to lookup the official English romanizations for the names)

This magician Clef tells the three women why they’ve been summoned, and tells them that the one means they’ll have the ability to get again to Earth is to defeat Zagato and have Emeraude ship them again. First, they should discover the smith Presea to allow them to get their magic weapons.

At Presea’s, somewhat magic creature known as Mocona joins up. Mocona can turn into a campsite the place you may heal and save on the map, and also will carry out varied different useful features because the story progresses.

The ladies want to search out some Escudo in order that Presea can forge their weapons. In the meantime they meet a knight named Lafarga who was one of many Princess’ guards and desires to defeat Zagato, however he refuses to affix the ladies. On the way in which to search out the Escudo, Clef reappears and provides Umi her water magic — sadly he doesn’t have time to provide the remainder of the ladies theirs, as a result of Alcione, certainly one of Zagato’s servants, assaults.

Now you do a state of affairs with every of the three women the place they confront their weaknesses, and after that they achieve the Escudo and their new weapons. I’m not solely positive what the impact of getting these new weapons and levelling them up is, however I assume the assault will increase.

The subsequent purpose is to revive the three legendary Mashins, which can give them energy to defeat Zagato.

You need to go to 3 areas that signify one of many three Mashins related to every woman (water, hearth, wind). In each it’s important to reveal your power to the Mashin; it’s at all times by coping with certainly one of Zagato’s underlings and changing them to good by some technique. As soon as all three Mashins offer you their energy, the ladies attain their ultimate improve.

Lastly, we head to Zagato’s fort. First now we have to make it via a mirror maze cave.

We then attain Zagato’s fort. It seems that Zagato actually simply needs to interrupt down the world so he can create a brand new one the place Princess Emeraude doesn’t must be sure to the Cephiro pillar. As soon as we beat him (and his Mashin kind), there’s a ultimate twist — Emeraude is in love with Zagato, and may’t cope with her anger that Zagato has been killed. She truly summoned the Magic Knights to kill her. That is the hazard of the Pillar; the one who is chosen to hope for the world might have their ideas distracted by issues like love, inflicting issues.

Emeraude assaults you together with her personal Mashin kind. As soon as killed, the ladies get transported again to Tokyo Tower. Hikaru says “We have now to get again!” and the sport ends abruptly.

All in all this sport was moderately disappointing; it’s very quick, with a excessive random encounter fee, and nearly nothing to do different than simply go straight via the story. Because it’s solely the primary a part of the story, it has probably the most abrupt ending I’ve ever seen in an RPG. I suppose at the very least it performs easily (if in case you have a speedup key for the battles), and in case you are a fan of Rayearth it ought to be value a play. Nevertheless it pales compared to the care with which Sailor Moon: One other Story was made. If any of the commenters had been followers of this collection, possibly you may inform me if that makes the sport any higher.



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