Kawanishi-Noseguchi, Kinunobebashi, Takiyama, Uguisunomori, Tsuzumigataki, Tada, Hirano, Ichinotorii, Uneno, Yamashita, Sasabe, Kofudai, Tokiwadai, Myokenguchi
35 years in the past, Konami’s Hideo Kojima designed and directed Metal Gear for the MSX dwelling pc platform, kicking off a long-running sequence about world politics, paramilitary crises, and hiding inside cardboard bins. While the sequence at present lies in limbo, the model identify persists to at the present time as a number of previous releases have acquired glowing reward, so even with Kojima now heading his personal studio, it is a protected wager Konami will look to money in on the IP once more quickly.
Yet in the present day just isn’t about the way forward for Metal Gear however the previous, as our host Jeremy Parish speaks to tactical espionage consultants Shane Bettenhausen and Kat Bailey to be able to rank all of the video games within the sequence up to now. Which title shall be declared the Andor of Metal Gear? How in regards to the Better Call Saul of Metal Gear? Why will Jeremy utter the phrases “Twinks give it to me”? We’ve formally declassified this podcast so you could find out!
Description: Jeremy Parish, Kat Bailey, and Shane Bettenhausen join through Codec to debate the last word reality of your entire Metal Gear saga: Which Metal Gear was finest? Spanning the complete historical past of the franchise, the canonical reply lies inside!
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Artwork for this episode by John Pading and modifying thanks go to Greg Leahy.